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This project aims at writing a threaded, object-oriented and scriptable game engine targetting the .NET platform, using a mixture of c# or managed c++ ports of famous c/c++ components such as OGRE, CEGUI, Newton, Lua, Python, Audiere, OpenAL, etc...
A simple tool for visualizing finite sets as cardboard boxes.
Boxes nest and contain numbers/balls to give a basic intuition for students first learning about sets.
3D visualization done via OpenGL.
PileWorks provides the organizational structure for coordinating several different projects which approach some aspect of Pile Technology. PileWorks defines a set of interfaces and implements some basic infrastructure for Pile engines and agents.
Dreambox X Software Project provides appropriate software developed on Linux and open standards for the DreamBox (DVB) Set Top box. This project will focus on English language support, updated documentation and useful guidance.
GameGuts is a collection of low-level services for game development. It is not a game engine; it is a foundation on which to build an engine. A DLL with a C API, targeted at higher-level languages. Includes bindings for .NET, more to come.
Sculpt Mesh is a 3D tool for sculpting mesh as if it were clay, It provides some of the basic functionality of ZBrush (TM), giving unprecedented artistic freedom, allowing artists to rapidly achieve quality and interesting results with free tools.
paintlib is a portable C++ class library for image manipulation. Images can be loaded from files in 15 formats and saved in 5. Image manipulation can be done through filter classes.
This project contains several of programs written in Java and Visual Basic. There is VFDOutputter for sending text to a VFD or LCD, a console and gui Java Ultima Online client, subnet calc, Pacman, Galaxian, a Windows wallpaper changer, proxy and more.
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ImLib3D is a C++ library and visualisation system for 3D image processing. It contains most basic image processing algorithms, and some more sophisticated ones. ImLib3D images are STL-compliant templated containers. Keywords: Medical, MRI, Brain
Driver support for 3D Controller Hardware. We hope to support SDL Input, DirectInput, and other major controller API's including game consoles and embedded systems.
emuSICK is a free multiplatform radio automation system based in the QT framework from Trolltech and the best wonderful FMOD sound engine. It allows to play multiple playlist grouped in blocks of time. You should use it in Linux, Windows and Mac.
Forevermore is planed as a graphical 3D MUD, using mysql, opengl and pike. Our aim is not cool graphics and sound, but nice Roleplay. The Game uses a simple 3D engine for the beginning. Basic ruleset is Ad&d 3rd edition, but modified for fair PvP.
Real time facial animation package based on muscle model of the face. Includes basic scripting language, full API, animation compositing, tools for creating and exporting muscles in 3D studio max.
A framework for Voxel Coloring which is an algorithm for 3D reconstruction from a number of photographs with known camera locations. We have an implementation of the basic Voxel Coloring algorithm by Seitz and Dyer and several extensions to it.
Basic tone generator for creating test wav files. A utility type program consisting of one executable. GUI (FLTK) inteface. Optional speech synthesis in wav file for reference on CD. Compiles and runs on win and Linux platforms.
FliteTutor is currently merely a concept for an interactive training enhancement to the free flight simulator FlightGear, the purpose will be to provide basic tutorials within FlightGear about its general usage and also specific topics. (check homepage)
This programm was made to develop the basic
parameters of ear-4-music, it is good substitution
of real solfejio-teacher. The new release - Vampina -
dramatically improves the user's experience.
WebJukeBox is a MP3 player that controled by Web Browser over own internal http server. By the way you can create and play mp3 list over the network by using a web browser.
HASAS (HydroAcoustic Signal Analysis System) is a modular system for passive sonar signal analysis. It can be used for biological research or surveillance, for example. The soundcard is used as input device, and it currently includes all the very basic fu
A KDE frontend to CD burning, and CD ripping tools, as well as encoders, decoders, and other audio tools. Currently supports many popular audio formats (decoding/burning, and ripping/encoding), as well as data burning, and basic image creation.
A basic OpenGL 3D game engine built from the ground up to support multi-texturing, mip-mapping, face culling and more. Its simplicity is its virtue to aid in learning and to ease expansion. Currently, it runs on Windows using MFC, Linux support is coming