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Implementation of the WSOLA algorithm for time scale modification of audio without artifact introduction (ideally). It allows one to speed/slow audio without altering its pitch.
A framework for Voxel Coloring which is an algorithm for 3D reconstruction from a number of photographs with known camera locations. We have an implementation of the basic Voxel Coloring algorithm by Seitz and Dyer and several extensions to it.
The Digital Image Processing Library (dimple) is a C++ class/algorithm library for image processing. Dimple consists of a wide range of image processing routines which can be viewed as low- to mid- level vision tasks.
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Another Ray-Tracing Program. Full impementation from scratch of this well-known algorithm using C++. Thanks to OOP, the code is very simple and not really optimized. I would like it to be a learning basis for the ones interested in ray-tracing.
A XFig based rapid prototype yeilding an audio speed alteration tool. This tool lets you arbitrarily alter the speed of audio files. It uses the WSOLA algorithm for audio speed alteration without pitch change.
Open Worlds VR is a general, visual and interactive simulation platform, designed to support thousands of independent actors (objects). It also implements a strong peer-to-peer networking algorithm to allow multi-computer processing of a single large simu
- A Simple Solution For Graph Drawing
- Fast 2d Rendering (Span-Buffer Algorithm)
- Support Essential Basic Shapes (Box, Rounded Box, Circle)
- Support Curve Line
- Shadow Glow