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A complete (server and client, UDP and TCP transport), easy to use OSC (OpenSound-Control) library, featuring OO (C++) design, platform independence, type-safety, exception-handling and documentation (doxygen). Example clients and servers.
These are the Java bindings to cairo C graphics library.
Main features:
- Handcrafted OO bindings updated to version 2.12. JNI code is automatically generated, thanks to Hawtjni library;
- Supported on Windows, Linux and Mac;
- Draw directly to an AWT Canvas through JAWT;
Missing features:
- User fonts and raster source patterns are not implemented yet.
The project will provide a Cocoa framework to interface OpenGL in a more OO-fashioned style. It is not meant to be the fastest code possible, nor to leverage all the power of OpenGL, but to give developers a easy way to start working in 3D
Narrative is a Mac OS X native plotting framework written with the Cocoa API. It is already capable (see, e.g., www.trade-strategist.com), but will evolve into a complete OO solution to plotting in Cocoa and GNUStep.
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The sane++ project aims to provide an object-oriented (OO) wrapper around the SANE API, for frontend as well as backend implementers, and demonstrate its feasibility/functionality with several sample programs.
GraPHPite is a highly customizable utility written in OO PHP for creating charts or graphs (Bar, Area, Pie, etc).
Users are encouraged to switch to PEAR::Image_Graph which is based on GraPHPite source. GraPHPite is in maintenance only state.
The Jiggle project aims to provide a lightweight Java-centric OO framework for the development of high-performance OpenGL apps based on the JOGL API. The Jiggle projects encompasses production and experimental components to aid the JOGL developer.
The Skate library provides an OO programming model for handling diverse image formats and colorspaces. Additionally, Skate provides support for audio and video streams, image composition, and high-resolution, anti-aliased path rendering.
The OpenGL Object-Orientated Windowing Environment provides a C++ OO basis from which to develop OpenGL projects, giving you all the usual widgets (buttons etc) and a windowing framework. Good for cross-platform development.
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"Esound on steroids"; Esound-replacement with several advanced features like multi-user/multi-device-support, Esound compatibility, lower latency, lower CPU-usage, multithreading, Semi-OO-environment, sound-recording, multiple soundcard playback synchroni
Zodius is a fast 2d vector graphics library. It intends to support Flash and SVG type paths including all filling and stroking types. The OO interface is very easy to use and requires little knowledge about graphics.