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3D multiplayer realtime game with separately packaged 3D graphics
middleware layer built on OpenGL. Runs on Linux, Win32, Mac OSX, Android -
OpenGL/GLES 2.0 or later required
libsmacker is a cross-platform C library which can be used for decoding Smacker Video files produced by RAD Game Tools. Smacker Video was the king of video middleware in the 1990s, and its 256-color compressed video format was used in over 2600 software titles.
Please visit the Project Web site for detailed information.
Mumble is an open source, low-latency, high quality voice chat software primarily intended for use while gaming. It includes game linking, so voice from other players comes from the direction of their characters, and has echo cancellation so the sound from your loudspeakers won't be audible to other players.
GSN is a middleware (extendible software infrastructure) for rapid deployment and integration of heterogeneous wireless sensor networks. It is tested with Mica2, Mica2Dot, TinyNodes, Wisenode ,Wired & Wireless cameras, several RFID readers,...
The Network-Integrated Multimedia Middleware (NMM) is a flow graph based multimedia framework that allows to create distributed multimedia applications: local and remote multimedia devices or software components can be combined.
Equalizer is the standard middleware to create parallel OpenGL-based applications. Please visit https://github.com/Eyescale for current development information.
Convserver is a threaded XML-RPC webserver that converts files into various formats remotely. Convserver is not meant as a end-user tool but as middleware facilitating other applications like web applications, mobile apps and traditional GUI tools.
contrOSC is a middleware to bridge hardware DAW midicontrollers to OSC (Open Sound Control) enabled software like PD, CSound or SuperCollider, so you can easily create patches which communicates with the devices. The first one is the C4 by MACKIE (tm).
FengGUI is a highly customizable, XML centric graphical user interface (GUI) application programming interface (API) based on OpenGL for Java. It addresses game and multimedia developers.
vhdPLUS Development Framework is a modern, fully component oriented simulation engine and middleware solution created by and reflecting many years of the R&D experience of both the MIRALab, University of Geneva and VRlab, EPFL labs in the domain of VR/AR
Basilisk is a multimedia and graphical library for Java. Its main goal is to provide a flexible and extensible graphic middleware to adapt your games easily to multiple Java Games scenarios, like Desktop Games, Mobile Games and Web Games.
n-able is a cross platform J2ME middleware, providing all the leading edge features required to produce high quality, innovative and addictive 2D & 3D wireless games and applications. It supports MIDP 1.0/2.0, MMAPI & the J2ME Game API.
Messaging middleware in Java for demonstrating general aspects of messaging at high rates and its java implementation. Used together with a public blog diymiddleware.blogspot.com. The blog will be initally used as a source of documentation.