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...in 180 lines of bare C++ project is a compact educational ray tracing engine implemented in approximately 180 lines of C++ code, designed to teach the fundamentals of computer graphics. It serves as a hands-on learning tool rather than a production-ready renderer, focusing on clarity and simplicity over realism. The project demonstrates how basic rendering techniques such as ray-object intersection, lighting, and shading can be implemented from scratch. It intentionally avoids external libraries to encourage a deeper understanding of underlying algorithms and data structures. The codebase is small enough to be fully understood in a short time, making it ideal for students and developers new to graphics programming. ...
...Topics
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- Useful programming IDEs and tools.
- Using Qt Designer for quick GUI design.
- Using signals and slots.
- Using basic widgets.
- Using timers.
- Using Phonon multimedia framework.
- Using list widgets.
- Using stylesheets. (In Progress)
- Internationalisation. (In Progress)
Access to Irrlicht Engine SDK from assembler, C, Python, Basic, Pascal
...Second internal project is SWIG wrapper. Additional support for SVG files over AGG or Cairo library. Also irrlicht_c library give access to Irrlicht functional from other programming languages: ASM (FASM), C (TinyC), Basic (FreeBASIC, thinBasic, OxygenBasic), Pascal, Gentee, AutoIt and game frameworks like GameMaker or Blitz.
FengGUI is a highly customizable, XML centric graphical user interface (GUI) application programming interface (API) based on OpenGL for Java. It addresses game and multimedia developers.
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BasicJ is a Java API that emulates a variant of the BASIC Language. It is intended as a tool for teaching first time students of computer programming and a stepping stone into Java. It can also be used by adv. users who need easy access to a 2D interface
Fully playable Java game demo illustrating basic game programming technics, such as sprite animation, pixmap fonts, time or frame related game loop, affine transformations, convolution filters, sound generation and playback...
Designed for non-expert scientists considering to use VR, Aura presents an easy-to-understand C++ API that extends basic available low-level graphics facilities like OpenGL or Direct3D with scene graph management paradigms and a VR programming framework.