Lay a foundation for success with Tested Reference Architectures developed by Fortinet’s experts. Learn more in this white paper.
Moving to the cloud brings new challenges. How can you manage a larger attack surface while ensuring great network performance? Turn to Fortinet’s Tested Reference Architectures, blueprints for designing and securing cloud environments built by cybersecurity experts. Learn more and explore use cases in this white paper.
Download Now
Stop Cyber Threats with VM-Series Next-Gen Firewall on Azure
Native application identity and user-based security for your Azure cloud
Gain integrated visibility across all traffic in a single pass. Deploy Palo Alto Networks VM-Series to determine application identity and content while automating security policy updates via rich APIs.
The Delirium Framework is a set of tools and a very high level library to help to create 2D games and related tools, saving time by using a very object oriented design and lots of modularization, as well as a very complete exception scheme.
ncdplay is an ncurses based CD Player, that uses Digital audio playback. It supports Repeat/Shuffle/CDDB Look ups/Hotkey programming/and all the other basics you would want out of a CD Player.
...Previously, development were using Delphi language. Some attempts to rewrite it in other languages were done, but currently (since January 2012) there is an attempt or rewrite using those technologies:
_ C++11
_ wxWidgets 2.9 (will be 3.0 when it will be released)
_ openGL
_ pluma framework (a fixed version located on bitbucket)
The design of the actual C++ code-base primarily targets clean source code and high modularity of source code, to allow easy reuse of the code and fast learning for people who might join the effort.
...
Transform your applications and workflows into powerful agentic systems at global scale.
Gemini Enterprise Agent Platform lets you rapidly build, scale, govern and optimize production-ready agents grounded in your organization's data. The platform enables developers to build custom or pre-built agents for virtually any use case. New customers get $300 in free credits.
This is a Java wrapper for Ffmpeg. The JMF (Java Media Framework) plugins system lets one use JMStudio or other application to play H.263/rfc2190 streams. Support for H.263+ and MPEG-4 is currently under test, please contact us for further information.
CANNOT - Coyote Annotation.
This framework was developed in JAVA and its API's facilitates to the reuse of code and the sharing of information through to the architecture in layers and standard ISO MPEG-7 used for the Digital Video Content Annotations..
iPodRaze is a free Open Source project utilizing the Cocoa Framework written for Mac OS X in C++, Objective-C and Applescript. iPodRaze lets uses take their own music from their iPods and copy them back to their hard drives. Free your music!
pkaudio is a real-time dsp framework written in C++ that uses a high-performance messaging paradigm to allow non-interrupted use from high-level languages like Python (client code provided).
Compliant and Reliable File Transfers Backed by Top Security Certifications
Cerberus FTP Server delivers SOC 2 Type II certified security and FIPS 140-2 validated encryption.
Stop relying on non-certified, legacy file transfer tools that creak under the weight of modern security demands. Get full audit trails, advanced access controls and more supported by an award-winning team of experts. Start your free 25-day trial today.
Enflame: A fast yet powerful CD Burning application written in the Cprogramming language that is based on the EFL (Enlightenment Foundation Libraries) and makes use of cdrecord. With possible future use of Libburn when it becomes a more mature library.
Programming language: C#
Libraries: Mono and .Net 2.0
Supported OS platforms: Any UNIX Mono enabled (ex Linux and FreeBsd) and Windows
Problem to be solved: Music update for personal audio and mp3 players
Data format used: MP3, WMA, OGG, VQF, XML
A cross-platform, object-oriented, general purpose C++ wrapper to the libupnp API. The framework will implement UPnP specifications published at upnp.org.
A 3D graphics engine for use in 3D games and other real-time rendering applications using managed code (C#) and the .NET framework and supporting both the OpenGL and Direct3D APIs
OSW is a graphical programming environment for real-time music and audio applications. Users connect objects called transforms to form programs called patches. OSW currently runs on Windows, Linux, Mac OS X and SGI platforms.
Slut is a programmingframework for generative, synthetic, interactive, network-enabled graphics. THIS IS AN OLD PROJECT. But since you are interested in it you should check out the SceneExpression project: http://labs.nortd.com/sx/
Robot Controlling System (RCS) - is a .NET-oriented software group for controlling remote mechanical objects, debuging and programming them by .NET-languages
ModuleFair is a generic, module-based framework upon which to quickly build anything from data analysis programs to game level editors. This project is no longer maintained.
FreeSP is an infrastructure for programming platform-independend online signal processing applications. Ports to specific platforms (like DSPs and microcontrollers) are made by simply exchanging the freeSP System-module.
emuSICK is a free multiplatform radio automation system based in the QT framework from Trolltech and the best wonderful FMOD sound engine. It allows to play multiple playlist grouped in blocks of time. You should use it in Linux, Windows and Mac.
osgJuggler is a library suite that makes developing computer graphics appications for virtual reality easier. osgJuggler is a framework that allows you to develop a scene with OpenSceneGraph and view it on any platform supported by VRJuggler.
A C-programming language wrapper for the libsndfile audio file handling library (by erikd). The wrapper provides simple one line audio file read and write methods.
a simple, versatile and fast grapher.
Several modules permit to collect data from the network, back-up the data, draw the data, ...
The programming language is C++, the configuration language is XML.
A framework for Voxel Coloring which is an algorithm for 3D reconstruction from a number of photographs with known camera locations. We have an implementation of the basic Voxel Coloring algorithm by Seitz and Dyer and several extensions to it.
Framework for 3d simulation, or only 3d rendering.
It provides a scene graph architecture for rendering and allow easy simulation using entities.
(not maintened)