Showing 10 open source projects for "game"

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  • 1
    bfxr

    bfxr

    Flash + AIR sound effects generator. Based on Sfxr.

    The bfxr project by increpare is a sound-effects generator tool originally built using Flash + AIR, based on the earlier Sfxr project. Its purpose is to enable users, especially game developers and sound designers, to quickly generate retro, 8-bit/“chiptune” style sound effects (“bleeps”, “booms”, “zaps”, etc.) without deep knowledge of audio signal processing. It offers an interactive GUI through which you can tweak many parameters (oscillators, envelopes, filters, etc.) to sculpt custom sound effects; you can preview in real time, export, and iterate. ...
    Downloads: 25 This Week
    Last Update:
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  • 2
    flump

    flump

    Exports Flash .FLAs to GPU-friendly formats

    Flump is a toolchain for converting Flash timeline animations into lightweight runtime formats suitable for games. It allows artists to design animations in Adobe Flash (now Animate) and export them for playback in game engines using ActionScript, Java, or other runtimes. This helps maintain smooth vector animations with minimal performance cost, particularly for mobile and web games.
    Downloads: 0 This Week
    Last Update:
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  • 3
    DragonBonesAS

    DragonBonesAS

    DragonBones ActionScript Runtime

    ...It separates the animation data from display logic, allowing developers to reuse assets, blend animations, and reduce draw calls. DragonBones supports the creation of character rigs, timelines, and inverse kinematics, making it popular in Flash-based game development.
    Downloads: 6 This Week
    Last Update:
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  • 4
    Symmetric Sprite Editor

    Symmetric Sprite Editor

    Create symmetric sprites: browse, save to PC, or store online

    This was a multi-user sprite creation tool.
    Downloads: 1 This Week
    Last Update:
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  • 5
    SoundAS

    SoundAS

    A modern lightweight sound manager for AS3

    ...The library provides a clean API that supports chaining, allowing concise and expressive sound control in just a few lines of code. It includes built-in support for seamless looping, volume fading, tweening, and grouping of sounds, making it highly useful for game development and multimedia projects. SoundAS also offers a modular structure, enabling developers to use individual SoundInstance objects directly without needing the full system. With a permissive license and active examples, it is designed to be straightforward, flexible, and powerful for managing audio in ActionScript projects.
    Downloads: 4 This Week
    Last Update:
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  • 6
    Alternativa3D

    Alternativa3D

    Alternativa3D Flash GPU accelerated 3D engine

    ...It supports hardware acceleration for browser-based games and applications. Initially, the engine was designed to meet our own needs but we realized that it wouldn't be fair to limit the use of the technology to just one game. That is why we decided to make it an open source engine. Since our top priorities are high performance and resource efficiency, we recommend using it for games with high-resolution graphics.
    Downloads: 0 This Week
    Last Update:
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  • 7
    A tool for making flight plans based on known airports.
    Downloads: 1 This Week
    Last Update:
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  • 8
    Racing Game written using C/C++, OpenGL, DirectX for the PC. Developed by 5 students as part of a ~3 month school project. Renderer, AI, Physics, sound and related sub-systems are all built from the ground up.
    Downloads: 0 This Week
    Last Update:
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  • 9
    Open Source Game is a 2D 3D fighting game based in flash. Please help us to devlop our game!
    Downloads: 1 This Week
    Last Update:
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  • 10
    Actionscrip 3.0 physics engine. Based on the cyclone engine from Ian Millington who wrote the book "Game Physics Engine Development". Plans are to support 2d and 3d( using f.e. Away3d to display bodies ).
    Downloads: 0 This Week
    Last Update:
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