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The Java Applet AWT Picture Browser allows anyone to set up and maintain an online gallery of images using no server scripting, and no JavaScript. The JPEG images are transferred to the server as folders of *.jpg files.
Emma (Extensible Multi Media Architecture) is an open-source, modular, extensible, dynamic framework for declarative authoring and display of 2D and 3D interactive multimedia. It uses Lua for scripting and Ogre3D for rendering. http://www.emma3d.org
Doris is a Lua script driven OpenGL viewer with GUI widget extensions. Lua is a fast, powerful, portable scripting language. Lua bindings are provided to OpenGL, GLUT, GLUI (a GL widget library) and Luasocket (networking).
OpenAL Xtra is a scripting Xtra for Macromedia Director that interfaces OpenAL, a cross-platform 3D audio API. With the OpenAL Xtra, a Director developer can arrange sounds around a listener in virtual 3D space.
Vanilla is an Open Source realtime rendering engine under windows and linux. It uses opengl or d3d for rendering and features flexible scene graph, plugin-in based object management system, intergrated c-like scripting system and more.
1st 3D game engine built in C# for .NET, Visual3D Engine's predecessor
The first 3D game engine built in C# for .NET, predecessor to the Visual3D Game Engine (https://www.poweraccess.net/visual3d-game-engine), an All-in-One Game Development Tool for Next-Gen 3D Games, MMOs, Simulations and Virtual Worlds powered by Microsoft XNA.
QuickTimeTcl is an extension package to Tcl/Tk that runs on Mac OS Classic, Mac OS X, and Windows. It provides a high level interface to QuickTime from Tcl for both application development and scripting from console.
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SoftWire was the precursor to TransGaming's SwiftAsm. SwiftAsm is an optimizing run-time x86 assembler that can be used as a JIT compiler back-end for scripting languages, or for dynamic code generation of efficient processing pipelines.
Purple# is one of the first full blown game engines for .NET concentrating on flexibility, programming efficiency and quality using the newest technology.
Keywords: DirectX, Scripting, Sound, Cg, CgFx, vertex and pixel shader, 3d
...HTMLAlbum is a progam that lets you generate and store HTML photo albums, using XML as the storage format. This way you can create, update and change your albums. Primarily GUI based, but scripting is also possi
Real time facial animation package based on muscle model of the face. Includes basic scripting language, full API, animation compositing, tools for creating and exporting muscles in 3D studio max.
TacitPixel is a scalable C++ framework for building application prototypes for interactive collaborative VR/AR applications. It provides a number of features that make prototyping fast and portable.
TacitPixel is the successor of the TAP and Twisted Pair engines.
A KDE interface and KPart component written in C++/Qt to easily change
the desktop look and feel, for instance by command line or scripting.
Including the nigritude ultramarine WinXP theme for KDE3.
The 3D game development studio based on the Eclipse platform featuring modelling, non-linear animation of characters, scripting and deployment support.
Astronomy is an open-source game engine for Windows supporting OpenGL (with modern hardware capabilities support), OpenAL, DirectInput, multithreading, scripting, physics.
Portable game engine intended for game development.
Include portable 3D-engine for at least DirectX and OpenGL, physics and sound simulation engines, and scripting engine for AI.
(Historical) PyAcad makes Python available as a scripting language to AutoCAD/IntelliCAD.
A builtin module "ads" allows to access and control most aspects of AutoCAD/IntelliCAD from Python programs.
Provides a system that allows various test to be performed on MXF files. The project is C++ and compiles to a Windows DLL. Tests are also in DLLs and are controlled by a basic scripting language. This allows new tests to be added without recompilation.
This is a simple raytracer that renders spheres and other primitives to a PPM file. It uses phong lihgting and currently implements reflection and shadows. Future verstions wil implement refraction, CSG, a scripting format, and bezier patches.