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Initial Project is a new multi-platform 3D engine for next gen games using OpenGL and wxWidget (for tools). Include a vectorial font render using Freetype, shader syntax embedded in C++ and Material system.
A GUI for PBRT with the following goals: 1) User interface representative of internal scene structures and modifications of those structures with OpenGL/GLSL previews, partial render preview, and visual debugging. 2) GPGPU and muticore functionality.
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Virtuelium is an open-source multi-spectral physically based ray-tracer developed to render the visual appearance of material and to be able to do multi-scaled simulations of light interactions.
x2svg is software to graphically lay out files like XML Schema, DTDs and Java property files as scalable vector graphics (SVG). Diagrams can be converted into PDF, PNG, TIF and EPS files directly from within x2svg. A simple GUI and ant integration exist.
The OdfChartBuilder Java™ API can be used to read and render charts specified in Open Document Format XML. Charts are rendered using the JFreeChart open source API. The project includes a Java™ Swing application (OdfChartViewer) for chart viewing.
GraXML is a Geometric Modeller for handling High Energy Physics experiments' Detector Description and Event data. It containes full 3D visualisation of the managed elements. It uses Java3D to create, render and manipulate SceneGraph.
GeoTagGE is a program for "offline" geo-tagging images. It integrates the Google Earth render window in it's own GUI for easy locating the palaces where the images where taken.
EcoMod is an OpenGL application for 3D modelling, simulation and visualization of ecosystems. Trees are modelled and used within simulation to render the emerging natural phenomena of spontaneous afforestation process. Multidisciplinary.
GEM for Max/MSP is Max(cycling'74) external objects to render OpenGL-based graphics. This project is to port of GEM originally coded for pd (puredata).
Set of libraries to write, read, extend, render and interact with U3D-formatted data, as defined by standard ECMA-363. Intended as starting point for tools and applications to support U3D (exporters, importers, authoring packages and interactive viewers)
Extendable widget based GUI framework for 3D applications. Works with any graphics API or render engine. Comes with reference implementations for OpenGL and the Ogre rendering engine. Library is written in C++, aimed at game developers.
osgDesigner is a graphical tool used to modify an OpenSceneGraph (OSG) scene using the osgIntrospection framework. OpenSceneGraph developpers will be able to extend osgDesigner at need using (editor | render | osgIntrospection wrapper) plugin system.
Render Passes for Maya plugin - adds multi-pass rendering capability to Maya versions earlier than v7.0, and can work alongside Maya v7.0+'s Render Layers to provide additional functionality (such as passes for RenderMan and other renderers)
BOGL - an OpenGL scenegraph/renderer supporting modern hardware (vertex and pixel programs via Cg, buffer objects, etc), freetype fonts, XML resource files, bezier patches, state sorting, separate render and simulation threads.
KGLpic is an image viewer/converter for KDE. It uses ImageMagick library to operate on images and OpenGL to render them. Many formats supported with fast hardware-accelerated rendering.
IMPFarm is a renderfarm for the POV-Ray raytracer. All communication is via http with XML documents. Servers and clients are cross platform. Management and reporting is done using web pages.
cmjTracer is a small Java based ray tracer with antialiasing and Constructive Solid Geometry (CSG). It will be capable of importing various 3D and image file formats for rendering. It will also be able to render keyframed animations.
A cross-platform terrain rendering engine that uses advanced techniques such as dynamic tessellation to render complex landscapes at high frame rates. Suitable for use in games, engineering, simulation, etc.