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SpaceQuark is a complete game engine for Windows. It takes care of almost all aspects of games such as 3D-Graphics Rendering (using OGRE), Audio(using FMOD), Physics, Game Logic and Artificial Intelligence, Multiplayer, Plugins, Scripting and much more.
Naikai is a set of game-oriented XPCOM components that vastly simplify the process of creating games. You can use Python or JavaScript or any XPCOM-enabled language to glue all of the provided components (image loaders, graphics renderers, a sound system
The VROnline project is universal 3D virtual reality engine for games with client/server architecture, free 3D camera, user configurable actions and AI scripts. It's based on C# and directX (now 9.0) technology. It can manage many data models(rpg,sims).
WoD is a 3D gaming platform built on top of SDL. The platform includes dynamic scripting for the game engine, AI, widgets(for game settings and others), configurations, and so on. Eventually a test game will be built to show off WoD.
In Hoverbots, robots with an artificial intelligence fight each other in a 3D environment. The AI is coded by the competitors in any language. Robots can create drones with up to the same functionality as the robot, or simply as bombs.
A real time strategy game that is based on a boardgame similar to RISK but with graphic visualisation of DUNE 2. Its main purpose is to explore novel techniques in graphics, AI and multimedia.
sForzando is a set of extensions for the PyGame library (www.pygame.org) for the Python programming language. sForzando makes available easy-to-use classes for game event scripting, graphic animations and layering.
Over is a space-based comic-like RTS game with some MMO features (persistency, commander profile, etc...) It also features customizable fleets and wings. Over is build on a completely custom engine which currently runs on linux and windows.
Create a gamer who can play instead of you. Using image processing and aritificial intelligence, a AI robot will play a game and may clear the most difficult level.
ShadeGE is an example implementation of features present in a modern 3D game engine. Games can be written using scripts in Python or Lua, or through the C++ API directly.
A simple client to remote control your VDR from a PC (GTK) or from your XBMC on the XBox. It also provides an Python-API to the SVDRP-interface of the VDR.
Fast-paced multiplayer blade fighting 3D game allowing you to express your feelings on your opponents, using martial arts techniques and rapid gestures.