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callgraph is a project that provides an algorithm for an optimal vertex positioning of any connected graph in 3D, as well as the library and sample application for viewing graphs in 3D.
JPowerGraph is a Java library for creating directed graphs for both Swing and SWT. It supports graph movement, selection, context menus, tooltips and dynamic edge creation. JPowerGraph has a spring layout algorithm based on that used in TouchGraph.
Library of terrain level of detail algorithm nodes for Coin (an implementation of an Open Inventor scene graph) and other utility classes. Currently are implemented ROAM, Geo Mip-Mapping and Chunked-LoD algorithms. Any issues and feedback for this projec
Clean implementation (in ANSI-C) of the Wavelets Transform. It works fairy good as a sparser, which can be combined with a compression algorithm (by using programs like bzip and gzip) to achieve high compression ratios (as good as mp3's).
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pythag is an algorithm and script for computing primitive Pythagorean triples using the command line. Has an option to output to a file. It also has an option to output to a graph using GLUT, to which it now depends.
The Hardware Assisted Visibility Sorting (HAVS) algorithm is a GPU-based, direct volume renderer for unstructured grids. The algorithm operates in both object- and images-space and includes a sample-based, dynamic level-of-detail algorithm.
...Purpose is to buid an MP3 player with the lowest possible cost. Works on mono files (going stereo shouldn't be very complicated). Doesn't use Helix. The huffman decoding uses a clustering based algorithm.
VTK.NET Example is a collection of example for the Visualization Toolkit (VTK - http://www.kitware.com). It demonstrate, the basic visualisation algorithm in .NET 2.0 platform and C# programming language.
Ambient Occlusion research project on graphics hardware Uses Cg/OpenGL. Presents a new image space algorithm that allows for local ambient occlusion effects; and a sphere based approximation with ambient occlusion using a sprite based approach.
vuVolume is a framework for volume rendering algorithms in C++. When creating a new rendering method in vuVolume it is possible to just concentrate on the actual algorithm and let the framework take care of the more administrative tasks.
PyPotrace is a Python programming language binding for Peter Selinger's Potrace raster to vector conversion algorithm. No separate Potrace library or application required!
musicomp is a program which most important element is an evolutionary algorithm which uses data mining methods as a fitness function to generate monophone melodies.
This work was a project done in course of the Summer School on Image Processing 2006 (SSIP) in Szeged,Hu. Performs a snake algorithm on 512x512. Image processing tasks are done with OpenCV and the GUI is implemented with Qt4.1.
This project provides a JAVA library and a graphical user interface which implement the "FastICA" algorithm based on the paper "Fast and Robust Fixed-Point Algorithms for Independent Component Analysis (ICA)" by Aapo Hyvärinen.
GREYCstoreGUI is an easy to use graphical user interface for David Tschumperlé's GREYCstoration, a tool for restoring, inpainting and resizing images using an intelligent smoothing algorithm that preserves the details but removes the defects.
Implementation of the WSOLA algorithm for time scale modification of audio without artifact introduction (ideally). It allows one to speed/slow audio without altering its pitch.
JEQ is class library written in pure Java. It implements the infinite impulse response (IIR) algorithm for bandpass filtering of sound stream. So, it represents a backend code for stereo 10/15/25/31-band equalizer.
A framework for Voxel Coloring which is an algorithm for 3D reconstruction from a number of photographs with known camera locations. We have an implementation of the basic Voxel Coloring algorithm by Seitz and Dyer and several extensions to it.
EyesRay render a 3D scene with the raytracing algorithm. Some specifics points are: a scene loader, the support of transparency, avaibility to generate images (ppm format)...
The Digital Image Processing Library (dimple) is a C++ class/algorithm library for image processing. Dimple consists of a wide range of image processing routines which can be viewed as low- to mid- level vision tasks.
Implementation of a Silhouette extraction algorithm [1]. Coded in octave (matlab).
[1] M. Yamada, K. Ebihara, and J. Ohya. A New Robust Real-time Method for Extracting Human Silhouettes from Color Images. Int. Conf. on Auto. Face and Gesture Recog., 1998
This project is a Free Software implementation of reccomandation ITU-R.BS.1387 that provide to describe the algorithm of - Perceptual Evaluation of Audio Quality - (PEAQ).