Showing 1079 open source projects for "source engine"

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  • 1
    ShadeGE is an example implementation of features present in a modern 3D game engine. Games can be written using scripts in Python or Lua, or through the C++ API directly.
    Downloads: 0 This Week
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  • 2
    A 3D presentation engine with dual screen support. Developed in Python with an extensible architecture for user defined objects, effects and slide transitions. Uses a custom XML document format.
    Downloads: 0 This Week
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  • 3
    Full service 3D game engine. Uses Ogre3D for the graphics and Aegia Physx for physics. Includes frame based memory allocation, component architecture and fully controllable through a Lua scripting API.
    Downloads: 0 This Week
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  • 4
    This library is intended for interactive visualization of complex 3D surfaces.
    Downloads: 0 This Week
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  • 5
    RGE stands for "Really Good Engine" and will be a small, object oriented 2D game engine featuring graphics, audio, input and a skinnable GUI, perfectly suited for the development of casual games.
    Downloads: 0 This Week
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  • 6
    A sime Java sprite engine that can be used inside any java graphical component.
    Downloads: 0 This Week
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  • 7
    A flash-based GUI engine for OSD/embedded applications. By using flash based programming style for art designs and C-Languase based logic engine to speed up the GUI processings.
    Downloads: 0 This Week
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  • 8
    A Ruby on Rails based application for the local or remote management, organization, and playback of locally stored media files.
    Downloads: 0 This Week
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  • 9
    Actionscrip 3.0 physics engine. Based on the cyclone engine from Ian Millington who wrote the book "Game Physics Engine Development". Plans are to support 2d and 3d( using f.e. Away3d to display bodies ).
    Downloads: 0 This Week
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  • 10
    A 3D OpenGL demo which uses latest shader language enhancements. It provides a custom 3D engine and a COLLADA loader for scene management and animation.
    Downloads: 0 This Week
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  • 11
    A general purpose game engine for win32 platform.
    Downloads: 0 This Week
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  • 12
    Pascal binding for the Irrlicht Engine. The Irrlicht Engine is an open source high performance realtime 3D engine written in C++ and now available for Pascal. It is completely cross-platform, using D3D, OpenGL and its own software renderer.
    Downloads: 0 This Week
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  • 13
    PIEngine is a general purpose 3D game engine designed to be an easy to use framework for game developers. It glues together OGRE, ODE, OIS and some other common parts of an engine.
    Downloads: 0 This Week
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  • 14
    PRIME (Parallel Reduced Interface Multi-threaded Engine) is a 3D engine whose goal is to provide a significantly minimized API while supporting massive multi-threading to exploit multi-core systems.
    Downloads: 0 This Week
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  • 15

    Strange Geometry

    Interactive Rendering Engine

    Engine pulled over a "strange geometry" model, striving to squeeze more juice out of computational power.
    Downloads: 0 This Week
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  • 16
    A game engine in C# and Mono using managed code wherever possible with focus on loading and rendering complex animated scenes and objects using the standard COLLADA format and interactivity with animations and physics.
    Downloads: 0 This Week
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  • 17

    GemEngine

    Advanced technology that powers large scale, independent 3D games

    GemEngine(or just "Gem", for short) is a game engine centered around ease of use, clean code, and modern technology. The engine is multi-purpose and is geared toward platform/adventure games. The engine itself is actively used by the same developer to create a full scale indie game. Everything about the engine, from its content editor down to its source code is designed to be easy to understand.
    Downloads: 0 This Week
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  • 18
    3d presentation of our university
    Downloads: 0 This Week
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  • 19

    Lfant

    A small Game Engine project.

    Lfant is a small (so far) 3D game engine, rendered using OpenGL. It will be primarily aimed toward action games, but able to conform to other genres. The code uses an Entity-Component model, a bit like Unity3D, where Entities have a list of Components that they can access at any given time. These components "add" functionality to the owner Entity (albeit not directly). Examples of Components are Rigidbody, HeatTransfer, Inventory, MeshRenderer, ParticleSystem. The intent of use for this...
    Downloads: 0 This Week
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  • 20
    Lux Render is a new GPL/Open Source unbiased render engine.
    Downloads: 0 This Week
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  • 21
    Bloods-Crips is a multiplayer FPS (First Person Shooter) based off id Software's Quake II engine. The game is a standalone (not a mod) and aims to be as realistic as possible, and more or less follow Counter-Strike.
    Downloads: 0 This Week
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  • 22
    Port of the Irrlicht engine for the S60 3rd Ed platform. Aimed to be run in the Nokia N95 8Gb.
    Downloads: 0 This Week
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  • 23
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  • 24
    A Real Time rendering engine for modeling and texturing applications. This is an effort to create a 3D engine suitable for Digital Content Creation applications, including 3D modeling and 3D painting applications.
    Downloads: 0 This Week
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  • 25
    Project Water is a multiplayer war simulation game containig our game engine (developed simultaneously) which is meant to be independent of this game and possibly used in our future projects.
    Downloads: 0 This Week
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