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ABCp seeks to serve as a universal parser engine and API for ABC notation as detailed at http://www.abcmusicnotation.org/ for use by any ABC software developer on any platform.
Civi is a tool to visualize result of a search engine. It shows the results as a graph containing documents and keywords. Additionally, some properties of the results like the document format and the size of the document are presented in the graph.
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Cracks of Reality is a high-quality fractal image renderer for Mac OS X. It is written in ObjC/Cocoa with the core engine in C to allow for a portable command-line version. Goals are speed, quality, and the ability to import other programs' descriptions.
Snaps! Gallery is a simple and easy-to-use image gallery written in PHP. Snaps! makes use of the ADOdb library for database portability and the Smarty Template Engine for theming.
GameGuts is a collection of low-level services for game development. It is not a game engine; it is a foundation on which to build an engine. A DLL with a C API, targeted at higher-level languages. Includes bindings for .NET, more to come.
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FMORG will be a small scale MORPG using the Fnord Game Engine, which is the first part of this project. Fnord uses Irrlicht, Audiere, Raknet, tinyXML, OpenAL, and LUA. Our goal is to build a modern, complete 3d game engine and the first game using it.
TSE3 is a powerful third generation open source MIDI sequencer engine written in C++. It is a 'sequencer engine' because it provides the actual driving force elements of a sequencer but provides no form of fancy interface.
Game engine modeled on the simpengine from the book Opengl Game programming. To be built in JAVA, on top of JOGL (which is a set of JAVA bindings to Opengl). Also, coding of a tutorial testbed and a simple game demo.
This will become a graphic modeling and rendering tool written in JAVA. We will support an xml-style input file format for graphical scenes. The rendering will be possible in openGL (preview) as well as by (distributed and stochastic) Raytracing.
The goal of this project is to develop a v4l driver for the Sony R-Engine MPEG2 encoder/decoder (aka Fujitsu's MB86393). The Sony R-Engine MPEG2 encoder/decoder is found in the more recent Sony Vaio Picturebooks (model PCG-C1M* and newer).
The Simulus Game Engine is a cross-platform, flexible, and easy-to-use game engine and development environment. Written in C++, supports multiple APIs, runs under Linux and Windows.
graphite: a portable graphics library, written in Java, JOGL and Postscript that allows rapid generation of high-quality graphs using an efficient, compact Java engine.
Artificial Intelligence, 3D Graphics and Physics Framework
A C++ framework and applications for experimenting with artificial intelligence, 3D graphics and simulated physics. It's primary focus is to provide a testbed for simulated robotics using Ogre 3D and the Open Dynamics Engine.
1st 3D game engine built in C# for .NET, Visual3D Engine's predecessor
The first 3D game engine built in C# for .NET, predecessor to the Visual3D Game Engine (https://www.poweraccess.net/visual3d-game-engine), an All-in-One Game Development Tool for Next-Gen 3D Games, MMOs, Simulations and Virtual Worlds powered by Microsoft XNA.
libSpider is a library of useful c++ classes which can be used in making 3d games and applications with OpenGL and GLUT. It can be used as a game engine.
Engine for rapid game prototyping, helping developers to quickly test their ideas during early development cycles or visualize ideas for interested sites without huge effort for developing custom engine first.
PodNova Desktop Client is the desktop application supporting the www.podnova.com website. It's an iSpider based iPodder client with automatic subscription updating via dynamic OPML
Lamia or Lamia Engine is the modern generation free distributable and open source game engine for creating computer games for several prevailing software platforms and very maybe hardware platforms either.