Driver support for 3D Controller Hardware. We hope to support SDL Input, DirectInput, and other major controller API's including game consoles and embedded systems.
1st 3D game engine built in C# for .NET, Visual3D Engine's predecessor
The first 3D game engine built in C# for .NET, predecessor to the Visual3D Game Engine (https://www.poweraccess.net/visual3d-game-engine), an All-in-One Game Development Tool for Next-Gen 3D Games, MMOs, Simulations and Virtual Worlds powered by Microsoft XNA.
An open source library which enables the user to take advantage of most LCD screens owning a commercial controller,
and a free software allowing the user to dispatch any kind of informations from the PC toward the LCD screen.
The Monitoring Infrastructure (MIS) is a toolkit for software developers. It provides a generic solution for monitoring events in applications and for graphical representation of those events in a Web Browser using SVG.
A 3D graphics engine for use in 3D games and other real-time rendering applications using managed code (C#) and the .NET framework and supporting both the OpenGL and Direct3D APIs
This library is a Fortran 95 gnuplot interface for some Unix like OS'es. This provides some routines that enables direct access of a child gnuplot session from a Fortran 95 program. You will need a copy of fortranposix to make this work.
A free cross-platform scriptable SVG renderer. Due to it being based on Anti-Grain (http://www.antigrain.com) its name is SVAGG (Scalable Vector Anti-Grain Graphics)
We aim to create all the necessary software for a Wikipedia optical media distribution that will rival all commercial encyclopedia software, just like Wikipedia's content already does so.
ZitPG Software is based in the new PHP5 and includes features as multiple database selection (mysql, postgresql or sqlite), news, users, albums, photos, comments management system. This project was 10th in the Zend PHP5 Contest.
Legaya is a MicrosoftŽ DirectXŽ 9 compatible GUI framework for games and/or media applications. It contains a small garbage collector for unused controls and is highly flexible in event management.
kuroiUI (Japanese for "darkUI") is a C++ class-based library to add Windows forms-like controls (ie. windows, push buttons, checkboxes, etc.) to an SDL-based project. It is intended to cross-compile to most OSs which SDL supports (see www.libsdl.org).
Update 4/14/2015
This version of the project was never fully realized. I have a much better tools and GUI that was never uploaded to SourceForge that I developed before I started down this road. I'm currently trying to track down the code. I recently logged in for a completely different reason only to notice that this software keeps getting downloaded... and there are probably lots of disappointed folks out there once they try to run it. Sorry about that.
Anyway, long story short... I'm...
The Fury² Game Creation System is a game development toolkit for the 32-bit Windows platform, designed to allow the creation of complex multimedia software and games with minimal unnecessary effort (i.e. reinventing the wheel.)
A general purpose passthrough import graphics filter compatible with Microsoft Word 97 or 2003, allows the ability to paste graphics of potentially any format into a Word document. Compiles with Microsoft Visual C++ 6 or above.
Comic Creation CMS will be an integrated CMS/Groupware/Portal webapplication for creating Comics/Graphic Novels fit for web and electronic publishing. Ambitions also to create an generic XML file format for active multimedia content comics (and more...)
TVEz (pronounced tweezie) is a browser-based system to manage movies,
shows and clips stored on local or remote filesystems. Uses IMBD to retrieve
movie information; parses file names to create listings. Currently interfaces with
Xine.
A web service to be used on .NET webservers which allows you to share your photos in an organized manor over the web. PhotoShare creates smaller versions of your images, on the fly, making for a painless viewing experience.
A framework for creating java GUI application by defining GML(Graphics Markup Language) only drag and drop GUI component in CS3 software. After define GML this software can generate source code automatically comply with the framework(View,Modal,Controlle