Showing 1080 open source projects for "source engine"

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  • 1
    This is project is created to perform boolean operation using DirectX 9.0 with .NET 2.0 and other supported dlls. This is not a final build as i am working on the same. -- The suggestions are always welcome. Thank You.
    Downloads: 0 This Week
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  • 2
    Virtual Choreographer (VC) is a 3D graphic engine based on an XML language for interactive spatialized scenes. Using the same purposes as X3D, VC is designed to specify complex geometrical scenes. VC focuses on artistic design and multimedia scenes.
    Downloads: 0 This Week
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  • 3
    MOSEC is a content-management system (CMS) intended for use as an engine of music-related sites (musicians, music education).
    Downloads: 0 This Week
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  • 4
    Windows Media Services Authorization Plugin provides easy, reliable and bullet proof protection of unauthorized access to your media files.
    Downloads: 0 This Week
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  • 5
    Piranha is an open source OpenGL demoscene.
    Downloads: 1 This Week
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  • 6
    Demoscene Group Area
    Downloads: 0 This Week
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  • 7

    agg-sharp

    A c# 2D Vector Graphics Library - and more.

    Agg-sharp is a c# port of the Anti-Grain Geometry library, written by Maxim Shemanarev in C++. It is an Open Source, 2D vector graphics library. Agg-sharp produces pixel images in memory from vectorial data. We have consolidated all our code onto GitHub. You can find the code at: https://github.com/MatterHackers/agg-sharp. Our new home page will be at http://www.MatterHackers.com. The latest version should be gotten from source. Everything else is very old.
    Downloads: 0 This Week
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  • 8
    Open Source realtime 3d graphics engine
    Downloads: 0 This Week
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  • 9
    The ZFX-Comunity-Engine is a realtime 3D engine developed from the members of the ZFX-Community. It supports different render-APIs like D3D and OpenGL aud works on differents platforms like Windows, Linux, BSD and others.
    Downloads: 0 This Week
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  • 10
    A 3D engine for virtual globes designed to illustrate engine design and rendering techniques described in our upcoming book. OpenGlobe is written in C# and uses OpenGL 3.3 core profile (via OpenTK). OpenGlobe is now also on GitHub: https://github.com/virtualglobebook/OpenGlobe
    Downloads: 0 This Week
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  • 11
    QEngine is game engine which can be used to play Quake 1, Quake 2, and Quake 3 with enhanced graphics, physics, and scripting.
    Downloads: 0 This Week
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  • 12
    AmberNet
    Universal plug-able engine for 3D graph, interactive VR, network communication and... something else :) Graph API: OpenGL (with SDL) Develop: Dev-C++ and MinGW, CMake and gcc
    Downloads: 0 This Week
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  • 13
    ZLang is a high level scripting language specialized for the DCC domain. it's DCC engine provides geometric primitives, mesh modifiers, key-framed animation and Physics Simulations. ZLang is interpreted and can be extended in C++
    Downloads: 0 This Week
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  • 14
    Visualization of the ring model of elementary particles. The particle trajectories are calculated based on the actual forces acting on the particle.
    Downloads: 0 This Week
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  • 15
    Piavca is a character animation engine that supports an extensible method for blending and combining animation and a library of body language based animation methods. It works together with Cal3D and OpenSG
    Downloads: 0 This Week
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  • 16
    Diced is a scene editor for the Ogre3D engine. It was orginally designed for the game Diccuric, but our intention is to make it avaiable for everybody, who wants to create his own scenes in a comfortable way.
    Downloads: 0 This Week
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  • 17
    CGC Common Library
    This is a shared library containing all the code which is common to all games that may be plugged into the CGC framework
    Downloads: 0 This Week
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  • 18
    KxEngine
    A free, multi-layered, multi-license cad engine. You are free to use the core classes.
    Downloads: 0 This Week
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  • 19
    A Java Graphics2D particle engine. Started in 2010 by Stephen Hopkins.
    Downloads: 0 This Week
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  • 20
    Ohua is an implementation of the stateful functional programming model along with a dataflow execution engine as a runtime system. Ohua mixes object-oriented (imperative) and functional programming to provide implicit parallelism. The project moved. Please find the most up-to-date version at: https://bitbucket.org/sertel/ohua
    Downloads: 0 This Week
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  • 21
    A small browser, writen in C#.
    Downloads: 0 This Week
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  • 22
    A simple rendering, image processing engine. Includes a framework width (multiplatform) event handling, plugin management, a templated based math library and some exotic features like general linear camera, gpu based (OpenGL) image process...
    Downloads: 0 This Week
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  • 23
    Framefire is a distributed network render system with the ability to support any render engine that takes command line options
    Downloads: 0 This Week
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  • 24
    Tinara is a media production system, currently composed of a basic revision control and archival system (DaMarcus), a build system (Alice), an audio playback engine (Tape), and a graphical audio recording and editing application.
    Downloads: 0 This Week
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  • 25
    Ironhouse (sandbox) is XNA 3D Engine for multipurpose activity with network support and physics. Build for test various objects
    Downloads: 0 This Week
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