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TiVo style recommendation engine for MythTV. MythMagic selects and automatically records shows from your program guide based on previous viewing habits. Recordings can be accepted or rejected to improve recommendation accuracy.
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wizard4j offers a java engine that 'runs' flowcharts (written in xml). A 'flowchart run' creates a sequence of user interactions (java api, html forms, rs, ...).The result of a 'run' can be applied to template frameworks like Velocity or Freemarker
Explore procedural worlds on your GPU. Worlds are defined by GLSL programs that map XYZ coordinates to the distance to the nearest surface. Design your own worlds, modify parameters in realtime and render hires videos of your recorded journey.
Coindesigner is a RAD environment to build 3D scenes based in openInventor, just using drag&drop and updating changes on the fly. An external multi platform viewer allows to distribute the scene without need of the RAD.
The syBR Engine is a multi-platform game engine written using C++. It's aim is to extensively use plugins in order to allow easy implementation of new engine parts (such as various sound API, new GUI widgets...).
NOTE: Codebase is being moved to it's new home at: https://github.com/cjcliffe/CubicVR A high-performance object-oriented OpenGL 2.0 & OpenGL ES 3D engine with a simple implicit library interface. Includes GLSL, Bullet physics and Lua scripting.
This project has moved to http://www.volumesoffun.com
This project is no longer hosted on SourceForge. Both PolyVox and Thermite3D are now hosted on Gitorious, but the Thermite3D project is no longer activly developed. You should focus only on using PolyVox.
New website: http://www.volumesoffun.com
A small, simple open-source rendering engine that uses OpenGL ES 2.0 - OpenGL 3.0> API, providing support for mobile and desktop platforms. Driven by the latest shader pipeline and GPU buffers, it supports fast next generation rendering techniques.
Casandra is a real time 3D engine written in C++. It currently supports an OpenGL implementation, and it compiles under Windows and Linux OS's. It's still under development, and the future releases will include more features, like a D3D implementat
FreeTTS is a speech synthesis engine written entirely in the
Java(tm) programming language. FreeTTS was written by the Sun Microsystems Laboratories Speech Team and is based on CMU's
Flite engine. FreeTTS also includes a partial JSAPI 1.0
The Zombie engine is an open source game engine and framework based in The Nebula Device 2, the open sourceengine from Radon Labs. Developed by Tragnarion Studios, it is mainly oriented towards the creation of multiplayer PC action games.
LdGlite exists to render images of models made out of Lego bricks in a platform
independent manner. It requires the LDRAW brick library and uses OpenGL as
the graphics engine.
iSDGE is meant to be a free next generation 3D game engine for mobile devices supporting OpenGL ES 2.0. It is very easy to use, extremely flexible and fast. iSDGE is mostly written in C++ and currently comes with an Objective-C binding for iOS.
This project implements a simple 3D game/graphical engine based on OpenGL API. The code is partially based on OpenGL tutorials by NeHe and implements basic features like lighting, collisions, hit tracing and HUD.
pHT is intended to be fastest and lightest HTPC application. Is being written in C++ with use of Direct3D (GUI and video displaying engine) and DirectShow (playing every media your PC can play via DirectShow).
This is a collection of small to mid-sized tools I wrote, mostly in java. this includes an XML-Parser and a 3d engine. Please see the homepage for a closer description