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NOTE: This project is on hold permanently... it was eating up too much of my life ;) It's still a good example of how to couple a WPF program with DirectX and OpenGL for 3D rendering. If others are interested in collaborating I'd come back to this or something similar.
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InsaneFX is a node-based special effects editor (written mostly in C#) and native runtime (written in C/C++).
It ships with (unoptimized) example renderers for DirectX 9 and OpenGL. To get the most of...
OffscreenGecko is a library for rendering HTML etc content to offscreen buffers, sitting atop of the Mozilla Gecko rendering engine. The goal is to simplify embedding of Gecko into environments were its output is needed as pixel data, such as 3D engines.
imagetext is a smarty plugin for creating graphical cached text images
"Mighty Headlines - Headlines were a problem in webdesign at all times. On the one hand you want those better looking graphical headlines, on the other hand the maintenance effort … puhh! - There are two solutions for this problem: the first uses Flash, which uses the GET parameter to display the correct text. The second ist the solution with automatically created images. And this is what this plugin exactly does (btw., all graphical headlines on this website were created by this plugin). -...
several vaguely related projects worked on by me: a 3d engine with a javascript-like scripting language (pdsys); an older scheme dialect (vmsys); ... (2009-04-28: I have been gone for years, may try to put up some newer stuff...).
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The first 3d search engine for text. Javascript only. Work in all browsers. Ajax downloads new words (and links between them) as you move mouse to control AI to learn what you're looking for (in context) and put it on screen. Includes Wikipedia data
XreaL is a heavily improved Quake 3 Arena engine. It's bundled with new tools and a demo game that was never finished. ET:XreaL is a subproject bringing all XreaL enhancements to Return to Castle Wolfenstein: Enemy Territory.
.NET wrapper for the OGRE 3D rendering engine. ________ .DON'T USE THE DOWNLOAD BUTTON on right side. (It points to outdated files.) Click to "Files" instead. ________ Also look to the Mogre PROJECT PAGE: http://www.ogre3d.org/wiki/index.php/MOGRE
MPlayerGUI is an Open Source GUI (Graphical User Interface) Front-End for MPlayer.It works under Microsoft Windows operating system. Since MPlayerGUI depends on MPlayer, you can treat MPlayer as the engine and MPlayerGUI as the shell.
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Java GUI that connects to content providers API such as Google, Bing, Wikipedia and implements a local search engine powered by Lucene, to search different contents: images, videos, articles, files and display them in an ergonomic OpenGL component.
Lightfeather is a 3D engine for Linux, Mac OS X and Windows. It is designed to be easy to use but still take advantage of the features of modern graphics hardware.
Framework of Augmented Reality for Android. With Look! you can create an app in minutes. Its features are 3D, 2D, camera, remote services, Location Indoor.
Minerva is a multiplatform framework that provides a high level language to specify Augmented Reality applications in a very easy way, equivalent to Blender GameEngine. More info, please visit theminervaproject.wordpress.com
A 3D game use Ogre for Graphics Engine,MITA for Audio Engine and OIS.
Ogre and OIS we already know is very famous.MITA is a Audio Engine can be used to game and all kinds of audio process.It's high efficient,high quality and very flexible.
GLC_lib is a C++ library for high performance 3D application based on OpenGL and QT4 GUI. Some GLC_lib features : Supported file format : 3DS, OBJ, COLLADA, 3DXML, OFF, STL. Easy view manipulation, Level of detail, shaders...
Quake 3 Movie Maker's Edition is a special version of Quake 3 engine that aids the creation of game movies, making it possible to simplify required tasks and adds new features to the engine that are related to the movie making.
MARGE is Mobile Augmented Reality Game Engine for iPhone, Android and Symbian Platforms. Currently developed for iPhone platform only. The MARGE developed by Mobile Interactive Media and Entertainment Group of NUS. www.mimelab.com
SudaRA is a C++ framework based on ARToolKit for development of Augmented Reality applications, offering features such as support for 3D models, sound, network, multiple-marker tracking, among others through a simple and well-structured interface.