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This is a Java implementation of ray tracer presented in the book Ray Tracing from the Ground Up. Since it is in Java, it can be run on every platform. Note that the implementation is ongoing and it is developed as an Eclipse project.
Ethanon is a 2D game engine focused on the recent video cards for hardware acceleration and shader effects. The engine provides high-quality light an shadow effects with an easy visual interface and a simple and direct scripting system.
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Main task of this project is to provide java3d scene loader for Bioware Neverwinter Nights(c) game models. It also covers some utilities built on top of it - animation preview, model optimalization and convertion, skinning preview etc.
Ferramenta Livre para Geração de Gráficos Tridimensionais de Funções Matemáticas de Três Variáveis com a Técnica de Projeção Perspectiva Utilizando Coordenadas Esféricas - Projeto de Conclusão de Curso - Thiago Henrique Busarello-UNIPAN-
A program written in Java to create the High Resolution Coordinates used in creating a Locale for a VirtualUniverse class in Java3D. Java3D is an extension of Java supporting three dimensional graphics.
Warbugs is a 3D real time MORPG (Multiplayer Online Role-Playing Game) developed on PUC-Minas. The game consists in a great war between giant arthropods, that inhabit a wild planet, to conquer power, respect and money.
Root3D is very convenient and beautiful cross-platform 3D file manager. It uses Java platform and OpenGL to work. It includes such parts as file manager itself, multimedia player, text editor, photo viewer, and other office plug-ins.
This project implements a simple 3Dgame/graphical engine based on OpenGL API. The code is partially based on OpenGL tutorials by NeHe and implements basic features like lighting, collisions, hit tracing and HUD.
An authoring system for creating 3D hypermedia viewable from a desktop computer or a CAVE. Developed and used by Brown University's CaveWriting workshop. For more information, see: http://portal.acm.org/citation.cfm?id=1179661&jmp=references&coll=portal
This is a collection of small to mid-sized tools I wrote, mostly in java. this includes an XML-Parser and a 3d engine. Please see the homepage for a closer description
iSDGE is meant to be a free next generation 3Dgame engine for mobile devices supporting OpenGL ES 2.0. It is very easy to use, extremely flexible and fast. iSDGE is mostly written in C++ and currently comes with an Objective-C binding for iOS.