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generic back end mud server library. Mud owner must provide game system details.
* Written in cross-platform C++ code. Compile on whatever platform you\'re running your mud on and go!
* Game System independent.
* Many generic functions provided
The Fury² Game Creation System is a game development toolkit for the 32-bit Windows platform, designed to allow the creation of complex multimedia software and games with minimal unnecessary effort (i.e. reinventing the wheel.)
A MUD server/library written in C#. Executable on any OS with the Microsoft .NET Framework installed. Featuring a completely object-oriented framework, It will be useable as a MUD server, or library to write another mud, client, or administration tool.
AUOE stands for Advanced Ultima Online Emulator. This project has the aim to build a highly customizable free opensource UO emulator. Our secondary goal is to build a highly customizable compatible Ultima Online client. Languages: C++/PHP/Perl/Python/XML
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This project is yet another attempt to build a fully operational MMORPG based on Free (as in speech) and Free (as in beer) code. This work stands on the shoulders of giants, but will contribute tons of new content and code.
AlloyMUX is an extension to the TinyMUX 2.2 Code. The original ideas behind AlloyMUX (formerly AlloyMUSH) are credited to Jesse McGrew (current contact information unknown). TinyMUX code provided by Stephen Dennis.
Zaeden is a game written for pure RPG-style battling and character development. There are no conventional levels and characters are caster types. The game is focused around several types of magic. The project also hosts the CPE game engine.
This project is modification for the SphereServer UO Emulator software, which is a closed source project (although it is free software). New features include coloured speech, speedhack detection, security fixes, new triggers, and many more.
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The Unnamed-RPG project's goal is to create a system of tools for developers to create games or software that takes advantage of the power and complexity of Rolemaster(TM) style of role-playing guidelines.
Fully templated C++ library for Steering Behaviors of Autonomous agents (characters). The library comes as package where you can create your own behaviors using the power of templates.
RPG++ is a C++ Class Library for use in rapidly developing Role Playing Games. It provides a framework for network abstraction, player management, inventory control, basic economics, and a scripting engine. Please note this is in Alpha status.
A distributed system for interactive games. Specifically, RoD is designed with the RPG/Adventure style games in mind but could easily be used for other kinds of interactive games.
Dimensional Web RPG engine is ment to provide a full platform for making RPG and MMORPG and to provide the needs of gamers and rpg lovers.
It aims to be modular easy to use and easy to extand, so it can support various type
of RPGs from fantasy to cybe
The Asheron's Call eXPerience, ACXP for short, is a server emulator for Asheron's Call. Thus far all attempts at creating a server emu for AC have been closed source and failed. ACXP will be the first fully supported open source emulator for AC. ACXP is
An Open Source 3D MMORPG centered around each individual and unique player, not around the "target customer." No longer OpenSource. The SF project page will not be updated anymore
Improving the LambdaMOO by adding modules, support grafic ssl moonets, making a client that is good for the programming, chatting and RPGing
part of the new emerald city project. Creative people wanted!!
Roleplaying game based on the dark fantasy world of drowtales.com. C# client connecting to a C++, Php and Mysql powered dedicated linux server. Main features are: real-time chat, fully custom avatars, multiple camera view, 3d background with 2d manga cha
A programming language designed to be used simultaneously by multiple programmers, users or agents. Project has been renamed to Mica and is now hosted at http://darksleep.com/mica.
The Infinity Server is an Ultima Online emulator using the bets in OOP programming and making extensive use of Multithreading throught the whole project.
Smoke is a C++ Mac/Win game library built on top of OpenGL and parts of the Whisper application framework.The first test app will be a 3D WorldForge client.
A client - server game where all mechanical objects (robots) can be programmed, using standard programming languages, to battle other robots. Will be a great learning tool for robotics and programming.