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Arianne is an engine to develop multiplayer online games like Stendhal
...Thousands of creatures are ready to fight, above and below ground, and as players level up they can compare themselves on a detailed stats website.
The engine Marauroa provides a simple way of creating games on a portable and robust server architecture. Marauroa manages the client server communication and provides an object orientated view of the world for game developers. It handles database access in a transparent way to store player accounts, character progress and the state of the world
This is a scriptable mud client implemented in Python. Its only third party library is PyGTK. It is thus platform independent and provides a good looking interface in any system. Also, multiview scrolling is provided.
Implemented features are triggers, macros and timers. Triggers and macros recognize patterns in the regular ways plus in an AL compatible mode.
Python AI mud is a Multi-User Dungeon written in Python, designed to give some artificial intelligence to the mud client. Multi-User Dungeons (MUD) are textual fantasy games, where a player is in a virtual world, which is only described with text.
Two programs for playing board games over the internet. A board viewer, where all clients see the same image with moveable tokens. And a chat client with calculator and dice roller.
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Lyntin is a Python mud client based on Tintin but goes above and beyond Tintin allowing you to write modules in Python enhancing the client to suit your individual needs.
A MUD-Client for Windows (Win32) and KDE, featuring perl, python and ruby scripting, as well as multi-window output. The main focus is a very strong scripting engine (nearly everything is accessible from a script) while trying to stay user friendly.
The time of Archmages will be an open-source MUD game.
Players can be connected to the game server using either a special client or through IRC or they can use a Web-interface. This means that a player can reach the server from virtually any platform.
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MUDdrop is a console client for MUDs. It runs MUSHclient-compatible plugins in Python in a console environment and supports connecting to for remote control.
Skwatt is a MMORPG (massive multiplayer online role playing game) developped by 8 people (game designer, art designers, programmers). The main goal is having fun in developping it. For now we have a 3D Windows Client and a Linux server.
playsh is a narrative-driven "object navigation" client, operating primarily on the semantic level, casting your hacking environment as a high-level, shell-based, social prototyping laboratory, a playground for recombinant network toys.
A cleanup, and modernization of the MOOP (formerly POO) project, pyMOO aims to build a robust, complete and user friendly implementation of MOO within python, as well as a robust, python-based client.
An MMORPG package that aims to provide an incredibly customizeable server, and thus a highly customizeable experience, as well as an engaging 3D interface on the client side.
py_mud is an extensible, (hopefully) user-friendly MUD client written entirely in cross-platform Python. It aims to be as feature-rich as commercial MUD clients (mushclient, ZMud), including support for MXP and inter-client chat (ZChat and MMChat).
This was going to be a set of libraries, and a client for the Crossfire RPG game, written in python. The code is gone, lost in an ancient pile of backups.
This game is an MMORPG in various UNIX scripting languages, with a graphical shell accessed by SSH for the client. It will support Linux, Windows, and MacOS X. It is meant to be immersive and allows in-game coding.
...This project has the aim to build a highly customizable free opensource UO emulator. Our secondary goal is to build a highly customizable compatible Ultima Online client. Languages: C++/PHP/Perl/Python/XML
A GTK+ MUD client with support for MCCP, MXP, support for the zChat and MudMaster peer-to-peer chat protocols, the MUD sound protocol (MSP), Telnet GA support, regexp trigger support, aliases, Perl and Python plugin support.
Papaya is a fully featured MUD client with features including ANSI colour, multiple simultaneous connections, proxy support, aliases, triggers and plugins. It uses the GTK widget set and runs on (at least) Linux, Windows, FreeBSD, Solaris and MacOSX.
Original Gamer's Client aims to combine the convenience of a GUI-based MUD client with the power that seems reserved for TUI-based clients. OGC implements its GUI using Tk, and will eventually add a powerful Python-based scripting language.
Dirt is a mud/muck/mush/moo/telnet client for linux with plugins for perl and python scripting. It is text-based and features: color, scrollback, history, autocomplete, alias, trigger (even on ansi), zchat/mudmaster chat, mudftp, MCCP, and a help system.
A project that involves creating both a server structure and a client model for a basic(as of this point) mmorpg game. Mainly a school project developed by students at the Ovidius University of Mathematics and Informatics of Constanta.