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de:Code is a 3rd-person top-down dungeon crawler. The world is procedurally generated using the file structure of the users hard drive. The game will use a mixture of different genres including steampunk, fantasy, mid-evil, and modern. The user will have to travel down 4 main paths each progressively harder than the last and each will have more than one genre conflicting inside. Each main path (connected by a central hub) will get harder as the user progresses down, finally reaching a unique...
Arnacaw Online is an open source 2D MMORPG in development. A traditional MMORPG with many extensions, features planned include dynamic player-built worlds, a stock market, auctions, and a player-driven glyph-based spell system.
The time of Archmages will be an open-source MUD game.
Players can be connected to the game server using either a special client or through IRC or they can use a Web-interface. This means that a player can reach the server from virtually any platform.
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Skwatt is a MMORPG (massive multiplayer online role playing game) developped by 8 people (game designer, art designers, programmers). The main goal is having fun in developping it. For now we have a 3D Windows Client and a Linux server.
Writen in Python with C/C+ as librarys. an attempt to make a MUD API (MAPI) of common mud features to allow the ultimate flexibility in the end product.
This project is yet another attempt to build a fully operational MMORPG based on Free (as in speech) and Free (as in beer) code. This work stands on the shoulders of giants, but will contribute tons of new content and code.
A GTK+ MUD client with support for MCCP, MXP, support for the zChat and MudMaster peer-to-peer chat protocols, the MUD sound protocol (MSP), Telnet GA support, regexp trigger support, aliases, Perl and Python plugin support.
Dimensional Web RPG engine is ment to provide a full platform for making RPG and MMORPG and to provide the needs of gamers and rpg lovers.
It aims to be modular easy to use and easy to extand, so it can support various type
of RPGs from fantasy to cybe
Our goal is to create a publicly available supporting architecture and design manifesto for an MMORPG. Eventually the design will be used as the basis for an Open Source MMORPG.
This project is a modular and generally useful 3d game engine with integrated physics calculations and expandability. Expansion includes loading mod files dynamically, maps, and storyline components.
A project that involves creating both a server structure and a client model for a basic(as of this point) mmorpg game. Mainly a school project developed by students at the Ovidius University of Mathematics and Informatics of Constanta.
The Merodach engine is an open source MMORPG engine, made to try to merge action/RPG games and MMORPG games. Client and server source code will be availible.