Arianne is an engine to develop multiplayer online games like Stendhal
Arianne is a multiplayer online engine to develop turn based and real time games, providing a simple way of creating the game server rules and clients like our MORPG Stendhal. Our engine Marauroa uses Java and SQL for hosting hundreds of players on a solo host.
Stendhal is a fun friendly and free multiplayer online adventure game with a huge and rich world. With hundreds of NPCs and different quests, features like the Travel log and achievement system keep track of progress. Thousands of...
This is a scriptable mudclient implemented in Python. Its only third party library is PyGTK. It is thus platform independent and provides a good looking interface in any system. Also, multiview scrolling is provided.
Implemented features are triggers, macros and timers. Triggers and macros recognize patterns in the regular ways plus in an AL compatible mode.
Python AI mud is a Multi-User Dungeon written in Python, designed to give some artificial intelligence to the mudclient. Multi-User Dungeons (MUD) are textual fantasy games, where a player is in a virtual world, which is only described with text.
Two programs for playing board games over the internet. A board viewer, where all clients see the same image with moveable tokens. And a chat client with calculator and dice roller.
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Lyntin is a Python mudclient based on Tintin but goes above and beyond Tintin allowing you to write modules in Python enhancing the client to suit your individual needs.
A MUD-Client for Windows (Win32) and KDE, featuring perl, python and ruby scripting, as well as multi-window output. The main focus is a very strong scripting engine (nearly everything is accessible from a script) while trying to stay user friendly.
The time of Archmages will be an open-source MUD game.
Players can be connected to the game server using either a special client or through IRC or they can use a Web-interface. This means that a player can reach the server from virtually any platform.
MUDdrop is a console client for MUDs. It runs MUSHclient-compatible plugins in Python in a console environment and supports connecting to for remote control.
playsh is a narrative-driven "object navigation" client, operating primarily on the semantic level, casting your hacking environment as a high-level, shell-based, social prototyping laboratory, a playground for recombinant network toys.
Skwatt is a MMORPG (massive multiplayer online role playing game) developped by 8 people (game designer, art designers, programmers). The main goal is having fun in developping it. For now we have a 3D Windows Client and a Linux server.
A cleanup, and modernization of the MOOP (formerly POO) project, pyMOO aims to build a robust, complete and user friendly implementation of MOO within python, as well as a robust, python-based client.
An MMORPG package that aims to provide an incredibly customizeable server, and thus a highly customizeable experience, as well as an engaging 3D interface on the client side.
py_mud is an extensible, (hopefully) user-friendly MUDclient written entirely in cross-platform Python. It aims to be as feature-rich as commercial MUD clients (mushclient, ZMud), including support for MXP and inter-client chat (ZChat and MMChat).
This was going to be a set of libraries, and a client for the Crossfire RPG game, written in python. The code is gone, lost in an ancient pile of backups.
This game is an MMORPG in various UNIX scripting languages, with a graphical shell accessed by SSH for the client. It will support Linux, Windows, and MacOS X. It is meant to be immersive and allows in-game coding.
A GTK+ MUDclient with support for MCCP, MXP, support for the zChat and MudMaster peer-to-peer chat protocols, the MUD sound protocol (MSP), Telnet GA support, regexp trigger support, aliases, Perl and Python plugin support.
AUOE stands for Advanced Ultima Online Emulator. This project has the aim to build a highly customizable free opensource UO emulator. Our secondary goal is to build a highly customizable compatible Ultima Online client. Languages: C++/PHP/Perl/Python/XML
Papaya is a fully featured MUDclient with features including ANSI colour, multiple simultaneous connections, proxy support, aliases, triggers and plugins. It uses the GTK widget set and runs on (at least) Linux, Windows, FreeBSD, Solaris and MacOSX.
Original Gamer's Client aims to combine the convenience of a GUI-based MUDclient with the power that seems reserved for TUI-based clients. OGC implements its GUI using Tk, and will eventually add a powerful Python-based scripting language.
Dirt is a mud/muck/mush/moo/telnet client for linux with plugins for perl and python scripting. It is text-based and features: color, scrollback, history, autocomplete, alias, trigger (even on ansi), zchat/mudmaster chat, mudftp, MCCP, and a help system.
A project that involves creating both a server structure and a client model for a basic(as of this point) mmorpg game. Mainly a school project developed by students at the Ovidius University of Mathematics and Informatics of Constanta.