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Arianne is an engine to develop multiplayer online games like Stendhal
Arianne is a multiplayer online engine to develop turn based and real time games, providing a simple way of creating the game server rules and clients like our MORPG Stendhal. Our engine Marauroa uses Java and SQL for hosting hundreds of players on a solo host.
Stendhal is a fun friendly and free multiplayer online adventure game with a huge and rich world. With hundreds of NPCs and different quests, features like the Travel log and achievement system keep track of progress. ...
An MMORPG using the Multiverse Platform (www.multiverse.net). This project includes game logic code and art assets. Note that the Multiverse server libraries itself is NOT open source.
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The time of Archmages will be an open-source MUD game.
Players can be connected to the game server using either a special client or through IRC or they can use a Web-interface. This means that a player can reach the server from virtually any platform.
The goal of this project is to provide an array of tools for use with the OpenSource Server Emulator (L2J). The priority of this project is to provide Global server statistics as well as Realtime Administration tools in the future.
Bluemud is a mud server implemented using Java and Jython where the driver/server is in Java and the mudlib and in-game world is in Jython (the Java-based Python interpreter).
A graphical isometric multiplayer virtual reality server in MUD-style. Rooms and server code can be changed online. At the moment, there is also an IRC link. Clients are available in Java and Python/C.
Momoko is a framework for developing distributed, multi-user, network-aware applications. It includes facilities for storing objects in a tree structure, a shell for manipulating the object database, orthogonal persistence, scripting support, and a trans
Our goal is to create a publicly available supporting architecture and design manifesto for an MMORPG. Eventually the design will be used as the basis for an Open Source MMORPG.
Moloch is a Multi User Dungeon game, written in C++ and scripted in Lua. It will support multi-server distribution and web-based account administration. We are also going to write an user interface for win32, gtk+ and ncurses.
Eternal Warfare is turn driven, browser based game. It will have multiple realms to play through and eventually travel back to. Development will be focused mainly on community driven systems and will also create a flexible character development system.