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This game is an MMORPG in various UNIX scripting languages, with a graphical shell accessed by SSH for the client. It will support Linux, Windows, and MacOS X. It is meant to be immersive and allows in-game coding.
Bluemud is a mud server implemented using Java and Jython where the driver/server is in Java and the mudlib and in-game world is in Jython (the Java-based Python interpreter).
Fleet Commander is a moddification for VegaStrike, making it a real time strategy game where you control a fleet of capital ships complete with their fighter complements.
Moloch is a Multi User Dungeon game, written in C++ and scripted in Lua. It will support multi-server distribution and web-based account administration. We are also going to write an user interface for win32, gtk+ and ncurses.
AppSignal's MCP server hands Claude, Cursor, or Zed your real errors, traces, and the deploy that shipped them. AI writes the fix; you review the diff.
This project is a modular and generally useful 3dgame engine with integrated physics calculations and expandability. Expansion includes loading mod files dynamically, maps, and storyline components.
PySometric is an Isometric RPG written in Python. It uses PyGame for graphics, and will feature online play through a peer to peer network. Most of the programmers are learning how to program a 2-d game, and all new programmers are welcome.
MudMaker is a multi-user dungeon (MUD) game engine written in Python.
It has some loose influences from diku MUD and derivatives. But while diku et al are combat-battle oriented, mudmaker is more social and quest oriented.
A multiplayer 3d-game where the "Whack a Mole" concept is reversed and the player is the mole. The object of the game is simply to survive in an underground laburynth.
Vingie, which stands for 'Vingie is not Game, is Engine', is an open source (GPLv3) MMORPG engine (server-side implementation only) and MMORPG client-server protocol implementation.
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The Merodach engine is an open source MMORPG engine, made to try to merge action/RPG games and MMORPG games. Client and server source code will be availible.
A project that involves creating both a server structure and a client model for a basic(as of this point) mmorpg game. Mainly a school project developed by students at the Ovidius University of Mathematics and Informatics of Constanta.
This project, is a game which will generate an entire universe as more players explore! Written in Python and multiple interfaces (text MUD-like at first).
Eternal Warfare is turn driven, browser based game. It will have multiple realms to play through and eventually travel back to. Development will be focused mainly on community driven systems and will also create a flexible character development system.