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Muq is a network server that goes several design generations beyond MOO or Java in providing support for applications characterized by these five requirements: Multi-user, Persistent state, Complex data, Complex code, and Distributed networking.
The Fading Summer mudlib is an LP-based mud (MudOS driver) designed as a foundation for bringing out the best in LP coders around the world. Anyone with knowledge in LPC and a desire to help code a core mudlib is welcome to join the project.
Kmud is a free graphical MUD client for Linux and other Unix platforms running KDE. It is an
useful and easy to use program for all people who want a nice graphical interface instead of a
simple telnet for playing MUDs.
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Checkout - a simple file checkout script for the korn shell. This script makes it so that only one person can edit a source file at a time. Supports file history and a login system. Should also work in bash if you change the first line in the script.
Soyuz is designed to provide basic functionality to a wide variety of MUD- and MUD-derivative servers. It provides, in a driver-independant way, common services such as redundancy, persistence, and scalability.
A client - server game where all mechanical objects (robots) can be programmed, using standard programming languages, to battle other robots. Will be a great learning tool for robotics and programming.
The HybridSphere team maintains an enhanced MOO server, HybridCircle, and the official distribution of CoolMUD, HybridPrism. A new generation server, based on dedicated object orientation, HybridSphere, is under development.
Akoya is a perl mud server. The initial design is for a well rounded set of base classes with any game mechanics abstracted out to allow many different game engines atop the base class set. It will ship with a game engine.
judge - an OO mud (multi user dungeon) engine based on a client/server architecture and written entirely in java. This d20 based game engine will eventually make use of JINI to allow certain functions to be performed locally or by other dedicated servers
A simple MUD with an experimental Scheme - structured database. The game theme
is magical combat. An attempt to use the Scheme language as the basis of a logical game magic system.
DUMB, the Diabolically Uncrashable Mud Builder, implements a lisp-like language interpreter in Java. This language is specialized to allow the most flexible MUD creation to date, and to allow 100% uptime, even during MUD development. NEW: SWING GUI
The ElysianFields project is a project designed to build the ultimate interactive environment. It is starting off from the perspective of a MUD, but will hopefully evolve into so much more.
Java MUD will be an OS/platform independent MUD server written in Java (SDK 1.2.2). It also will include a fantasy world setting to be able to start MUDing/MUD hosting instantly.
Noman's Land is (or rather will be) a TEXT-BASED real-time multi-user networked strategy game (not necessarily with a computer enemy), where players can log on and off dynamically.