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Patch to keep track of levels gained/lost by players while they play Crossfire RPG Game.
Ideally, this data can then be used to glean useful info about the pacing of the game.
This patch tracks both skill levels and player levels.
The generated file is a colon-separated file in the local dir (default /usr/games/crossfire/var/crossfire) named speedrunfile.
Crossfire RPG Game Weather Patch -- Now a branch on the official repo!
This patch set has been migrated into a branch in the Crossfire RPG Game repository, where it will hopefully have more eyes on it and progress faster than the speed of me.
See https://sourceforge.net/p/crossfire/crossfire-server/ci/weather/tree/ for the current server code, https://sourceforge.net/p/crossfire/crossfire-maps/ci/weather/tree/ for the map changes, and https://sourceforge.net/p/crossfire/crossfire-arch/ci/weather/tree/ for the archetype changes.
GGMud is an opensource multiplatform GRAPHICAL mud client. It uses the GTK toolkit for the GUI (quite similar to the ZMud one) and is compatible with tintin++ configuration files.
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Moved to http://www.fuzzball.org
Everything here has been frozen for historical purposes.
Fuzzball Muck is a networked multi-user MUD chat server. It is user-extensible, and newer versions (6.x) support advanced features such as GUI dialogs, through close client-server cooperation with Trebuchet or other clients that support MCP-GUI.
StarterMud is a port of Rom24B6 that is setup to be compiled on windows using MSVC.
===========================
Update: 09-23-201
StarterMudv4 is the Latest Windows Build!
I compiled it with Visual C++ 6.0 as this is what I originally used during development.
- SVN now contains latest Windows StarterMud Files!
===========================
The Area Editor (SMArcead) for windows includes support for OLC w/mobprogs.. Works with All Win32 versions of StarterMud.
There is also a...
The Cavalier Bot Toolkit is a toolkit for creating automated characters ("bots") for the MMORPG, Eternal Lands. It is based on a series of hooks and handlers, and is designed to be more maintainable, modular, and self-explanatory than the previous program
Two programs for playing board games over the internet. A board viewer, where all clients see the same image with moveable tokens. And a chat client with calculator and dice roller.
OpenUO is an Opensource community for the development of Ultima Online emulators, primarily focusing on Ultima Offline eXperiment 3, an OpenSource UO emulator allowing for single or online/LAN play of your own shard.
This tool is specifically for people who play the Online Browser-Based Game, "TribalWars" http://www.tribalwars.net. With this tool, a player can calculate the time required to produce the given resource.
Its turn based, web-browser, fantasy MMORPG written in PHP and MySQL (but may work with many other databases) with Smarty Template Engine, ADOdb and PHP Mailer. Based on Gamers-Fusion ver 2.5 with many modyfications in security, speed and features.
All development was moved to Launchpad:
https://launchpad.net/vallheru
Star Wars : Realms of Destruction (SWROD) is a growing codebase derived from Star Wars Reality, (Smaug Based) and is continueing to add many unique features as time goes on.
JavaScript MUD Kernel which allows developers to build MUDs using JavaScript and SQL. Based on SQLite and SpiderMonkey, jsmud provides the core networking, timer, and main loop functions necessary to implement a MUD in JavaScript.
The Orb of Shadows is a MMORPG using the CrystalSpace engine. tOfS is going to have a gigantic world with lots of skills/weapons/spells/etc, high performance (10000+ users on a single server!), high security (no more cheats/hacks!) and very high realism!
HavokMUD - Havok is a text base MUD written entirely in C. Havok has followed the diku family tree (Diku, Silly, Dale) to become a very modified and unique MUD . Our goal is to create a stable, fun filled, newbie friendly environment.
telnet:\\havok.beirdo.ca port:6969
FooCore is a highly modified MOO core database originally derived from LambdaCore.
mooserver-1.8.1+foo (also part of this project), developed along with FooCore, includes many changes and extensions which FooCore depends upon.
Used to be Battle for Destiny. All rooms/objs/mobs/areas are one data structure. Players are within a world where wars happen and players can shape the direction of the world. The world can be automatically generated.
GNOME-Mud is a Mud Client for X11. It features Aliases, ANSI support, Triggers, an AutoMapper, multiple connections,
plugins, a color saver, a command divider, and the ability to save connections