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MUD server, based on BylinyMUD codebase (BylinyMUD - russificated MUD, based on CircleMUD).
Server is platform independent, maked in Linux (Debian, Centos, Ubuntu), FreeBSD, Windows
github: https://github.com/Zerkalo-MUD/mud/
GGMud is an opensource multiplatform GRAPHICAL mud client. It uses the GTK toolkit for the GUI (quite similar to the ZMud one) and is compatible with tintin++ configuration files.
Trebuchet is a 100% TCL cross-platform GUI MUD client, designed to be powerful and extensible, yet easy to use. This client also has support for advanced features, such as SSL encryption, and allowing the server to request custom GUI dialogs.
CoffeeMudForAI is part of the Mud AI platform project. A MUD(multi user dungeon) is text base environment. Think World of Warcraft(or any other massively multiplayer online game) but text based. AI or artificial intelligence is the field that is interested in the creation of non-organic intelligence.
Mud AI platform goals
1. To provide a platform for AI research that has robotic-like sensory limitations but doesn't actually require robotics.
2. To provide a platform for undergraduate...
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This is a scriptable mud client implemented in Python. Its only third party library is PyGTK. It is thus platform independent and provides a good looking interface in any system. Also, multiview scrolling is provided.
Implemented features are triggers, macros and timers. Triggers and macros recognize patterns in the regular ways plus in an AL compatible mode. Actions can be defined by users as directly commands. Alternatively, in script mode, the action text is interpreted as Python code...
GlowMuck is a multi-user text-based role-play platform, a MUD server.
GlowMUCK has been moved to: https://github.com/GlowMUCK
GlowMuck is a multi-user text-based role-play platform, a MUD server. It is a fork of the Fuzzball 5.x server (itself a fork of TinyMUCK 2.2).
Notable features:
* Multiple level staff
* Clean ANSI color marking
* Numerous security fixes
* HTML/Pueblo support
* Built in Web Server
!!!NOTE: THIS PROJECT HAS MOVED TO GITHUB!!! RingMUD is an extensible MUD (multi-user dungeon) engine and utility set that draws inspiration from popular tabletop RPG systems and adds a dash or two of its own flavor.
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Cross platform Space-based MMORPG: spaceship construction using basic bricks of structural elements with infinity modularity. Space exploration and trading, factory building, spaceship and weapon creation, development of guilds and politics.
An MMORPG using the Multiverse Platform (www.multiverse.net). This project includes game logic code and art assets. Note that the Multiverse server libraries itself is NOT open source.
The time of Archmages will be an open-source MUD game.
Players can be connected to the game server using either a special client or through IRC or they can use a Web-interface. This means that a player can reach the server from virtually any platform.
Arachnide is an Open Source client for UO server emulators (primary UOX). It uses the SDL library to achieve a platform independent fast graphic access. (Hopefully) we'll bring a new level to free, graphic based MUD games.
TkMOO-SE is the evolution of TkMOO which is a multi-platform MUD/MOO client written in TCL. We are incorarating the latest advances in MOO including full MCP 2.1 support.
The original source can be found at www.awns.com/tkMOO-light
The Aesir project is an open source framework for Massively Multiplayer Online game servers developed using the Microsoft .NET platform in C#, and in essence a rewrite of the current Athena project.
py_mud is an extensible, (hopefully) user-friendly MUD client written entirely in cross-platform Python. It aims to be as feature-rich as commercial MUD clients (mushclient, ZMud), including support for MXP and inter-client chat (ZChat and MMChat).
This is a 2d tile-based RPG (Role Playing Game) engine targetted at the J2ME / MIDP application platforms (PDAs, java-enabled cellphones) but is also cabable of running on a J2SE enabled platform (either applet or stand alone java app).
generic back end mud server library. Mud owner must provide game system details.
* Written in cross-platform C++ code. Compile on whatever platform you\'re running your mud on and go!
* Game System independent.
* Many generic functions provided
A text-based MUD server base written in Java. An extensible, platform independent implementation featuring remote interaction for features such as online building and component sharing.
The Ovorp Game Engine is: Client/Server Networking, Object Management, Full Hardware Acceleration, Raytraced Collision Detection, Native C#/.Net Game Objects, Cross-Platform, Scalable from Pong to a MMPOG, MIT Licensed to encourage commercial development
A Java-based (thus all-platform) 3D MMORPG based on an non-conventional ruleset, using state-of-the-art graphics (the OpenMind engine) and a peer-to-peer networking concept. The setting should be a more or less classical middle ages/fantasy world.