PRTG Network Monitor is an all-inclusive monitoring software solution developed by Paessler. Equipped with an easy-to-use, intuitive interface with a cutting-edge monitoring engine, PRTG Network Monitor optimizes connections and workloads as well as reduces operational costs by avoiding outages while saving time and controlling service level agreements (SLAs). The solution is packed with specialized monitoring features that include flexible alerting, cluster failover solution, distributed monitoring, in-depth reporting, maps and dashboards, and more.
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The aim of the Aetherion project is to develop a MMORPG game. Please see <A HREF="http://aetherion.sf.net/forum/index.php">the forum</A> for more information
The Flat Earth MUD driver project aims at a C++ driver, that supports:
- A game written in a subset of C++.
- Imposes no limitations on what the game can be.
- Supports an interpreted version of the lib language as well
- Allows online compilations to
UTOPIA stands for Universal TOP Interactive Area, is a community system or virtual world system . We aim to write this system in c++ using ADAPTIVE Communication Environment (ACE) to make it more portable and faster
This project aims to develop a new high-dynamic engine (codebase) for MUD's. We're not going to use any of existing codebases writing everybit from scratch. Ppl with knowledge of any programming language at any level are welcome.
g-neric permits fast community management.
it contains generic code in php liek a framework.
it includes member management designed for MMORPG,
a forum with html support,
screenshot and smiley galery support,
mailing support,
news engine,
...
Pangaea will be a robust and feature filled game engine built using Allegro (http://alleg.sourceforge.net) It will be similar to Final Fantasy 1-3, etc., complete with map editor/world builder.
A distributed system for interactive games. Specifically, RoD is designed with the RPG/Adventure style games in mind but could easily be used for other kinds of interactive games.
A RPG game engine from stratch in C++, defaulted to textmode, but graphics/music adoptable, no requirement to link against other DLL's or libsomething.so, for programmers to develop and a more enjoyable customized game
Sign In App is a modern, enjoyable way to sign in visitors and staff, and book desks and meeting rooms.
Our visitor management system streamlines registration, check-in, and authorization processes, while our facility management tools streamline room booking, resource allocation, and asset management. We prioritize security with our advanced risk mitigation measures, including health and safety protocols, emergency messaging, and robust analytics for thorough auditing.
Dimensional Web RPG engine is ment to provide a full platform for making RPG and MMORPG and to provide the needs of gamers and rpg lovers.
It aims to be modular easy to use and easy to extand, so it can support various type
of RPGs from fantasy to cybe
GatewayMU* is the result of a combination of what several of my friends and myself desire of a MUCK/MUD/MUSH/MU* client, a fully customizable integrated development environment with MUF and MPI support by default, and many wizards.
POD is a project designed to produce working distributed model code, and applying that to 3d spaces. At first, this will work with simple cases, working upward to a fully working 3d environment, with interaction.
BladeMaster 2 is text-based multi player arena combat simulation game. BladeMaster 2 is a resurrection of a classic BBS game. It's purpose is to create a greatly enhanced and open source version based on the original, playable on modern systems.
Ruin is a 2.5D Java game world that can run from a browser. It's like a 3D MUD. The game looks similar to Doom or Heretic. View the home page for a demo (http://ruinworld.sourceforge.net).
glH is an opensourced, multiplayer, multiplatform and arquitecture independent quake like game. Now it works on linux and w32, and BSD port isn't enought tested.
An Open Source 3D MMORPG centered around each individual and unique player, not around the "target customer." No longer OpenSource. The SF project page will not be updated anymore
Make your own character and enter in The New Online World , take 10 skills and try to kill another players , get your own house , make yourself a good craftman.
Improving the LambdaMOO by adding modules, support grafic ssl moonets, making a client that is good for the programming, chatting and RPGing
part of the new emerald city project. Creative people wanted!!
A powerful Pueblo enabled MUSH client that meets the needs of both professionals and newbies alike. Designed to be scriptable and extendable, Mozarella aims to be the best available MUSH client.
CoXServer is a development project aimed at creating a game server emulator for the game Dark Age of Camelot.
The server will be written in C++ and will use a XML backend by default with MSSQL, MySQL and Oracle support in the future.
The only LOK server emulator in production. Being developed in C++ based off of multiple open source rpg's (Crossfire, for example). 2D top-down game with a lot of history and a great community.
Our goal is to create a publicly available supporting architecture and design manifesto for an MMORPG. Eventually the design will be used as the basis for an Open Source MMORPG.