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Arianne is an engine to develop multiplayer online games like Stendhal
Arianne is a multiplayer online engine to develop turn based and real time games, providing a simple way of creating the game server rules and clients like our MORPG Stendhal. Our engine Marauroa uses Java and SQL for hosting hundreds of players on a solo host.
Stendhal is a fun friendly and free multiplayer online adventure game with a huge and rich world. With hundreds of NPCs and different quests, features like the Travel log and achievement system keep track of progress. Thousands...
Patch to keep track of levels gained/lost by players while they play Crossfire RPG Game.
Ideally, this data can then be used to glean useful info about the pacing of the game.
This patch tracks both skill levels and player levels.
The generated file is a colon-separated file in the local dir (default /usr/games/crossfire/var/crossfire) named speedrunfile.
TWX Proxy is a new Trade Wars 2002 helper program designed to assist experienced players of the game in their 'art'. TWX Proxy is built completely on user scripts - no scripts or game features are built into it, except the game information recorder.
CherBot is an information bot for Crossfire, Daimonin and good old plain IRC that keeps track of which players collect which items, who's been online, determines a level ranking, provides a mail system for mailing offline players, manages clans and
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The Achaean Curing System (ACS) is a modularized plugin in Lua for the client application MUSHclient designed specifically to track and control combat related and other variables within the MUD Achaea.
MiningBuddy helps corporations (or groups of pilots) in EvE-Online to track their mining operations anywhere in the galaxy. It's written in PHP and is meant as a web-application for corporations.
Written in C++ with an OO design, designed to provide utmost flexibility for the designer to create complex worlds. Fully functional builder port, online interpreted specials code, flexible levels/quest/profession track system.
Razors Edge is a MUD based on the CircleMUD 2.0 code, with many enhancements. SourceForge is used to track bugs within the server code, and also a distribution/development mechanism for the Razors Client (Curses) and the EdgeWorld Builder (Perl/Tk)
NAGS (Not Another Game Server) is a core system for creating a talker or mud, the code base uses object orientated PHP with a SQL database backend (MySql, Sqlite, Oracle) to track users, room, objects and npc's.
Well, after some time of playing EVE online I decided to create dynamic web-based + desktop application system to help clan leaders and members to track materialistic and gang info to reduce time spent on everyday communication.