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ErlyMUD is a small MUD server written using the Erlang/OTP libraries. The aim is to have solid support for exploration and roleplaying, within a concurrent, highly fault-tolerant environment.
This game is a multi-player on-line persistent 3D game. Players can walk around a realistic city, shooting and entering cars. The aim of the game is to hunt down and kill the enemy covertly. It's a remake of Turbo Esprit, and not unlike GTA.
Cynia is a MUD (Multi User Domain) engine. Primarily used for online gaming, this project will aim to provide a quick, flexible and easily maintainable environment to build Multi User Domains for free online play.
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RTS meets RPG this game writen in php using a sql db (currently just MySQL) and the GD libary. The aim of this game is to create a world that the player controls by trading and creating civilizations with the help of other users.
NWorld is a mud codebase written in C++ using the GNU Common C++ library. It's intended to be used on POSIX operating systems. The primary aim of NWorld is to provide stability & an easy extendable environment for rich roll-playing experience.
AUOE stands for Advanced Ultima Online Emulator. This project has the aim to build a highly customizable free opensource UO emulator. Our secondary goal is to build a highly customizable compatible Ultima Online client. Languages: C++/PHP/Perl/Python/XML
Middle-Haven is a PHP/MySQL based MMORPG, designed to be easy to play, install, administrate and customise. Inspired by games such as ExoFusion but sharing none of the code. The aim being to create a game system that is universal in its application.
Yet Another Browser RPG/MUD. It has the aim of being well-commented, flexible and for the players: violent roleplaying is only optional here, leaving room for nonviolent players.
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The aim of the Aetherion project is to develop a MMORPG game. Please see <A HREF="http://aetherion.sf.net/forum/index.php">the forum</A> for more information
UTOPIA stands for Universal TOP Interactive Area, is a community system or virtual world system . We aim to write this system in c++ using ADAPTIVE Communication Environment (ACE) to make it more portable and faster
The Nex project is aimed at creating a simple MMORPG (at first, complexity can be added later), capable of running on multiple platforms. The aim is to create both a server (multi-platform) as well as a client (also multiplatform, using SDL/GLUT)
The aim of this project is to develop an extensible framework for building "virtual worlds", and allowing large numbers of people to explore them. Examples would be a MUD, or even a virtualization of your own home.