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Evil Pandy 3D - an overhaul of Duke Nukem 3D using the source code provided by 3DRealms. The objective of is to improve upon the interface and gameplay, and to apply these changes to a new game in Duke style. -- It`s not a mullet. It`s a skullet.
Modernizing the sentential and predicate logic programs, Bertie and Twootie, by cleaning up the code, rewritting the code to conform to the standard Pascal defination, and developing a graphical user interface for both X and MS Windows.
A comprehensive rebuild of a classic game engine. The Old School Megaman engine will emulate most if not all of the classic features of the Megaman(r) series from CAPCOM(tm), as well as provide plenty of modular code which other game enthusiasts and progr
Shroud is a small C source program to shroud (hide) the meaning of C source code. This is done by changing most names in a C program to something obscure like _302.
The project was written in March 1990.
We are planning to port this program to Lin
The Doc2Html command line operating program strippes the Word produced html files (by opening the documet, saving as html) leaving pure text + minimum html code. It also has a mode to convert data berween different charsets: DOS, Windows-1250 and ISO-8859
This project was started in an effort to ease development of Swing applications by creating a XML to Swing rendering utility. Although this project is definitely in the first released state, it shows great promise and focuses solely on the Swing API as a
asfpga is an assembler written for use in FPGA design. It can be easily modified for your instruction set. The ultimate goal of this software is to allow a FPGA designer to easily write assembly code for a custom instruction set.
The current version al
Introduction:
A set of macros to provide C/Pascal -like structures in assembly program:
if-else-endif, while-endWhile, repeat-until, switch-EndSwitch, for-EndFor, downFor-EndDownFor, try-catch-finally-EndTry.
Objective:
Encourage writing of assembly
Steini\\\'s Mini Compiler is a fast DOS 16 bit compiler. Please help to improve the programming language writing new commands. The compiler uses a set of assembly files for the compilation process.
Master Operating System
as Visual Pascal for DOS
Graphical Interface for FPC programmers.
MOS Design is based upon Amiga Workbench
Make easily Roll-up menus, windows,
buttons, sliders, lists, requesters...
NATIVE is a project aimed at producing a version of the C# language compiler which omits native-code for various OS platforms. NATIVE does not target the CLI or use the CLR.
This is a reprository of software I have written. It is written in C, C++ and hopefully in some obscure Basic :-) I gladly share my stuff with you under the MIT license, so you can do what you want with it (almost)... :-)
AutoInstaller is a program which can install and uninstall programs based on the decision of plug-ins. These could include by schedule, at user demand, or a more complex scenario. It uses plug-ins to handle tar.gz, tgz, zip, and rpm files.
Generate Pascal and/or C code starting from a simple HTML-like file. You insert then the output in your program and with a simple call to a function you'll see on the screen the linked HTML! In the future the format will be HTML/XML.
Generates HTML-pages from Quake 3 Logfiles. Version 2.7 was the final release of the old C-code, 2.8 was never finished. However, 3.0 will be rewritten in C++. The name should be changed to "LogGen", since it is more generic and not only for Quake 3 an
The project aims to be the repository for commonly used routines within the FreeDOS project, to help developers make it easier to develop and reuse code that is better proved and follows the FreeDOS standards.