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Draak is a multi-language, macro compiler, meaning all syntax and code generation is defined in a single file. Draak is a single binary that is able to compile any context free language (like C, Pascal, Java) for any platform with only 1 file.
A collection of source code for manipulating the various file formats (images, maps, sounds, models, etc...) used by The Elder Scrolls: Daggerfall, an old, but still popular CRPG.
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optronic is a group of geeks (mostly coders, but a few of us are artists
aswell).
On this page you can find almost all of our source code, and sometimes even
something not entirely different from documentation.
oZone GUI is a mutliplatform desktop enviroment which runs under DOS, Microsoft Windows and Linux. Applications based and compiled for oZone run with no need to recompile on all supported platforms at the level of machine code.
CPP-2-HTML is a DOS command-line utility that formats C++ source code into HTML pages. It uses an external Cascading Style Sheet, "cpp.css" so that the user may set up any formatting/coloring choices.
A VNC Viewer working on IBM PC Compatible 8086 and above with a small memory requirement under FreeDOS or DOS compatibles operating systems. It is based on orignal vncviewer code for XWindows.
A full development kit, based on XSCompiler. Multi-platform compiler and IDE, many libraries and examples. Uses an innovative programming language, an improved version of the standard and well-known C/C++.
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Evil Pandy 3D - an overhaul of Duke Nukem 3D using the source code provided by 3DRealms. The objective of is to improve upon the interface and gameplay, and to apply these changes to a new game in Duke style. -- It`s not a mullet. It`s a skullet.
A comprehensive rebuild of a classic game engine. The Old School Megaman engine will emulate most if not all of the classic features of the Megaman(r) series from CAPCOM(tm), as well as provide plenty of modular code which other game enthusiasts and progr
Shroud is a small C source program to shroud (hide) the meaning of C source code. This is done by changing most names in a C program to something obscure like _302.
The project was written in March 1990.
We are planning to port this program to Lin
asfpga is an assembler written for use in FPGA design. It can be easily modified for your instruction set. The ultimate goal of this software is to allow a FPGA designer to easily write assembly code for a custom instruction set.
The current version al
Introduction:
A set of macros to provide C/Pascal -like structures in assembly program:
if-else-endif, while-endWhile, repeat-until, switch-EndSwitch, for-EndFor, downFor-EndDownFor, try-catch-finally-EndTry.
Objective:
Encourage writing of assembly
This is a reprository of software I have written. It is written in C, C++ and hopefully in some obscure Basic :-) I gladly share my stuff with you under the MIT license, so you can do what you want with it (almost)... :-)
NATIVE is a project aimed at producing a version of the C# language compiler which omits native-code for various OS platforms. NATIVE does not target the CLI or use the CLR.
AutoInstaller is a program which can install and uninstall programs based on the decision of plug-ins. These could include by schedule, at user demand, or a more complex scenario. It uses plug-ins to handle tar.gz, tgz, zip, and rpm files.
Generate Pascal and/or Ccode starting from a simple HTML-like file. You insert then the output in your program and with a simple call to a function you'll see on the screen the linked HTML! In the future the format will be HTML/XML.
Generates HTML-pages from Quake 3 Logfiles. Version 2.7 was the final release of the old C-code, 2.8 was never finished. However, 3.0 will be rewritten in C++. The name should be changed to "LogGen", since it is more generic and not only for Quake 3 an
The project aims to be the repository for commonly used routines within the FreeDOS project, to help developers make it easier to develop and reuse code that is better proved and follows the FreeDOS standards.