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This project is the development of an open source fully emulated Darkfall Online Server and reverse engineering the proprietary game engine that DFO uses, the SF3D engine as well as its source code.
We are developing an Open Engine to be used on the upcoming OUYA console. The engine's design is inspired by a small existing game that has been around for decades, Odyssey http://www.odysseyclassic.com
Currently, the source for Odyssey has been opened, but it's still in VB6. Instead of managing an old code base in an extinct language we're starting from scratch.
This will allow us to bring modern technology on board to expand the play experience. The goal is to keep to the roots,...
Open Source Virtual World and MMOG Development Platform
3D Client (Windows), Server, and Tools to easily create massively multiplayer games and virtual worlds.
If you want to contribute to the source code please go to https://github.com/multiversemmo/MultiversePlatform
Infraelly 2D MMORPG engine was a project started in late 2007 by insanepotato.
It was to include a client, server, map editor, animator, item creator, and designed to compile on Windows and GNU+Linux.
Unfortunately, insanepotato passed away in 2011, and thus as he was the only programmer, development of the engine stopped.
About a year later, PyroSamurai, took over as project lead and lead programmer.
After familiarizing himself with the code insanepotato left behind, PyroSamurai has...
Mepper is a general purpose 2D tile-based game map editor. It supports several types of game maps. Mepper supports read/write map/resource using plugins, transit terrain automatically. Proposals/bugs please visit: http://groups.google.com/group/mepper