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GameServer is a sophisticated, game server designed for online games
GameServer is a sophisticated, game server designed for massively multiplayer online games. Built with a C++ core and extensible Python scripting, it provides solution for managing persistent game worlds with real-time player interactions, advanced networking, and comprehensive monitoring capabilities.
This platform provides a Python based killboard backend supporting common tasks such as interfacing with the EVE API to fetch killmail logs, interact with EDK killboards to fetch killmails from them and parse manually logged killmails.
The database layer is generic thanks to SQL Alchemy so any dbms can be used. Static data and schemas for PostgreSQL and MySQL are provided. Aggregates exist along with code to maintain them to enable high speed reports for summarized data. A point calculation system is included as is support for parsing German and Russian kill mail text.
Caching exists in two forms, a basic in memory dict based caching system suitable for single process tasks and integration with uwsgi's powerful and fast built in cache.
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The phoenix kit is a collection of tools & working samples to create cross platform role playing games(RPG) of various types including massively multi-player online role playing games (MMORPG).
Create a server for 3D worlds similar to opensim with python and postgres, the goal ist to have a small and fast implemetation. Also to build a viewer working in a browser.
The xVector Engine is a cross-platform 2D MMORPG engine written in Python. It will be a full-featured MMORPG engine allowing rapid game development without any programming knowledge, while still being easily extended with a Python scripting API.
Zen Worlds is an object oriented C++ virtual worlds / MMO game engine framework. This project includes Zen Engine game engine client, Zen Enterprise, an Enterprise Service Bus, and a C++ Application Server, and Zen Studio, a game development IDE.