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a WPF and Directx9, Directx11, OpenGL implementation of model explorer of world of warcraft. Multi locale(not only zhCN), English and Chinese UI Interface, Warlords of Draenor 6.0 Support, running on Windows x86, x64 version(xp and later).
A MMORPG Game Engine Writted in Monogame GL full C#
Very easy to make a game. With simple Level Editor.
Whit cross-plattform Server on .NET Core Tecnology
Build your Cross-Platform Game whitout programming!
Aviable for Xbox one, PS4, Android, iOS and more platform.
Try Live Demo:
http://www.makingitalia.net/MireWEB/
Project are migrated on Mire Engine.
See Updated at:
http://www.makingitalia.net/mire/
Open Source Virtual World and MMOG Development Platform
3D Client (Windows), Server, and Tools to easily create massively multiplayer games and virtual worlds.
If you want to contribute to the source code please go to https://github.com/multiversemmo/MultiversePlatform
Similar to Eve online but some major differences
Implement 2 different drive types, Fluid dynamics like eve online,
and Full physics so you can move in one direction and spin your ship to put your guns on an enemy,
Weapons will have arcs Wormholes connect galaxies to each other,
Some wormholes are to alternate universes, Complete sandbox, make your own stations, systems and support fleets, More capability to take space from NPC as well as thrust out into uncharted space. Plan to add...
This project will be a Age of Conan Emulator based on the Cell framework that is used by WCell and CellAO. We will use MySQL as our database engine and Csharp as our programming language.
A virtual world engine writen by C# Provide network,serialization,thread management,work flow,cluster management,RPC etc.It's designed for concurrency. For performance, it doesn't use lock to resolve conflicts, otherwise it use queues.