Showing 4 open source projects for "rendering software"

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    FluidSynth

    FluidSynth

    A real-time SoundFont software synthesizer

    A real-time software synthesizer based on the SoundFont 2 specifications. It can be used for live audio synthesis of MIDI events or for rendering MIDI files to disk, using SoundFont instruments. It can also be embedded in other applications. This is not a application with a graphical user interface, however there are several GUI applications which utilize FluidSynth.
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    Downloads: 169 This Week
    Last Update:
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  • 2
    Playmidi

    Playmidi

    Play midi files via external midi devices or soft synth.

    Playmidi is a web and curses and SDL-based MIDI file player for Linux and MacOS and Chrome (via Web MIDI and Web Audio apis). All recent development has moved to https://github.com/nlaredo/playmidi It supports software rendering of midi files via SDL audio and can also output midi events to external midi devices (in time with SDL audio soft synth) via both alsa sequencer api (linux) and coremidi api (osx). Math-based synthesis (when no sf2 is loaded and no external midi output is set) is planned to evolve over time to support most of the features found in a minimoog voyager, and wavetable based sf2 support is expected to evolve to properly emulate all the features of a roland sc88 (but not there yet). ...
    Downloads: 2 This Week
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  • 3

    Pianissimo

    A java 3D project for live rendering of a MIDI piano performance

    This project was started as a Masters project back in 2006. I completed the project as part of my dissertation, and produced software to render Maya script (MEL) to animate a piano model I'd also created. From this I produced a number of videos, which I uploaded periodically to YouTube. Following numerous request I attempted to create a standalone application to playback MIDI performances without the need for a 3rd party 3d modelling/rendering application such as Maya. ...
    Downloads: 2 This Week
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  • 4
    This is a game engine that helps game developer to produce game easier.It is writen in C++ and all of the functions are fixed into classes as the engine is designed in the method of Object-Oriented.
    Downloads: 0 This Week
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