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...They are available in 2 formats; a collection of LV2 plugins, and a collection of linux executables. The plugins can be loaded into a host program such as Ardour, Muse, QTractor, etc. The executables are standalone versions that contain both the samples, and the engine that plays them.
Software portion of a hybrid hardware/software MIDI foot controller.
mTroll is the software portion of a hybrid hardware/software MIDI foot controller. mTroll is the MIDI control engine that I use with my monome-based ( http://monome.org/docs/tech:kits:40h_kit ) foot controller. mTroll outputs MIDI in response to input from the monome or the gui. mTroll can be used standalone without hardware as a virtual foot controller. mTroll has native support for Axe-Fx processors with round tripping of effect block bypass and x/y states, scene control and looper block control.
Powerfull ATL Based Library (for VB6) / Strong Class Relations
ATL based library written with vb6 using windows API's.
Including very strong methods such as concurrent execution in most of classes ,wide graphics engine.
MintAPI allows you to do more works using less statements which can write in only single lines.
MintAPI provides under LGPLv3 license ,you can use it freely.
I recommend you to use it ,it's very nice and cute.
Lembraco is a graphical editor that lets you load or create a 3D object and change its properties. Lembraco can load a midi file or listen to an external midi source. The incoming midi values are filtered and passed to the engine for event handling.
Interface specification to divide UI from DAW engine
This is an interface specification for DAW application.
It will help to divide user interface implementation and DAW data processing engine.
This project goal is discuss about it and implement interface library to DAW application vendor and developers.
Please join this project if you have interest it!
Bristol is synth emulation package for a diverse range of vintage synthesisers, electric pianos and organs. The application consists of a multithreaded audio synthesizer and a user interface called brighton.
A graphical frontend to the fluidsynth library. Build with C++ Builder, the GUI allows to play sf2 sound banks samples using the FluidSynth sound rendering engine.
This is a game engine that helps game developer to produce game easier.It is writen in C++ and all of the functions are fixed into classes as the engine is designed in the method of Object-Oriented.
Oscal is an engine for evaluating sequence graphs. A sequence graph is like a scene graph but allows the user to position objects in the temporal dimension.
Motion Impulse Interface for Digital Instruments. A highly tunable motion<->midi engine using a wiimote. Ideal for performers, live gigs and experimentation...
Cross platform 3D midi and audio visualization system. Features an advanced graphics rendering engine, with ogre3d, and a data driven plug-in architecture which allows for programmers and artist to modify and create new "visualization instruments".
TSE3 is a powerful third generation open source MIDI sequencer engine written in C++. It is a 'sequencer engine' because it provides the actual driving force elements of a sequencer but provides no form of fancy interface.
Anthem is a powerful desktop MIDI sequencer. It runs under the KDE2 desktop environment. It employs the TSE3 library (a sequencer engine, http://TSE3.sourceforge.net/) to provide advanced sequencing facilities.
The Neptune Project aims at creating a portable sound processing core (NTSE - NepTune Sound Engine) and a series of platform-specific front-ends - GUI, trackers, players etc...