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Manual counter with the keyboard or the mouse on images
The only open source counter to count any items the simplest and easiest way with the keyboard, or the mouse specifically on images. After associating a key to each item, or a predefined graphical symbol for images, pressing the key or clicking on the image increments its associated counter, and displays (for the images) the symbol at the mouse's pointer location. Such a project is so simple a child could use it!
This project will be a project that will be used by Speleologist (cavers) to help aid in the mapping of the underground world. It will be simple at first.. only allowing the entry of survey (dist/azmith/V-angle) and give back a line plot..
A java decision supporting application for the urban planning domain. It is designed as a desktop frontend to a Mixed Integer Programming engine. Actually it uses the GNU Linear Programming Kit (GLPK).
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JMCAD is an program for the modeling and simulation of complex dynamic systems. This includes the ability to construct and simulate block diagrams. The visual block diagram interface offers a simple method for constructing, modifying and maintaining complex system models. The simulation engine provides fast and accurate solutions for linear, nonlinear, continuous time, discrete time, time varying and hybrid system designs. With JMCAD, users can quickly develop software or "virtual"...
That project aims at providing a clean API and a simple implementation, as a C++ library, of a Travel-oriented fare engine. It corresponds to the simulated version of the real-world Fare Quote System.
A free, industrial quality library for simulating articulated rigid body dynamics - for example ground vehicles, legged creatures, and moving objects in VR environments. It's fast, flexible & robust. Built-in collision detection.
Sphere surface layers of visual cortex approach maximum info density
Near the surface (even horizon) of a black hole, there is maximum information density in units of squared plancks (and some translation to qubits). Similarly, our imagination is the set of all possible things we can draw onto our most dense layer of visual cortex in electricity patterns. Bigger layers have more neurons to handle those possibilities. A Black Hole Cortex is a kind of visual cortex that has density of neuron layers similar to density at various radius from a black hole. What we...
The Automated Parameter Estimation and Model Selection Toolkit is a fast, parallelized MCMC engine written in C for Bayesian inference (parameter estimation and model selection).
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This is my first attempt at building a reusable framework for 3D applications (not an engine!), primarily for educational purpose and also because none of the already existing tools did satisfy me. No longer maintained.
A Java library that works with Java3D to simulate and visualize, in real-time, dynamics of multiple rigid bodies that are restricted by implicit and explicit constraints (e.g., robotics); designed for efficiency, ease-of-use, and extensibility.
A fully customizable, extensible, scalable computational engine pluggable with various statistical and mathematical engines (R, Matlab, Octave, scilab...) The main focus and datatype considered is timeseries: the project contains also a portable and effi
HRS Reconstruction System This program build 3D model of object from range images. Program use modified volume reconstruction method for creating a model. In this method I replace difficult calculations on CPU with simple rendering on video card.
FofZ is a Java based application which allows functions on the complex plane to be visualised in both 2D and 3D. It supports various edittable domains, animation and can produce 3D output using either it's own engine or JOGL.
Daixtrose ("Differentiable EXpression Templates - the Reusable Open SourceEngine") is a C++ header library framework. With Daixtrose, building Expression Template (ET) libraries at home finally becomes easy.
The main goal of this project is to create a system-independent MathML rendering engine in Python. This engine works with an abstract 'plotter' driver class, that can be subclassed for any rendering device needed.
Milk Engine is a flexible engine suitable for almost any game. Milk Engine will contain everything needed to develop a game, even for the newbie. Yet its very useful for advanced users. Its based on OpenGL and SDL, therefore its also cross-platform.
Raytracing rendering engine written in Java. Plug it into a modeling environment, or programmatically create a scene. Uses Constructive Solid Geometries (CSG), bounding boxes, and fully extensible design (at least eventually).
reputron is a knowledge extraction engine platform that covers all aspect of text mining, relevance, indexing and querying on a corpus of text documents.