Showing 4 open source projects for "rendering software"

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  • 1
    dm_control

    dm_control

    DeepMind's software stack for physics-based simulation

    DeepMind's software stack for physics-based simulation and Reinforcement Learning environments, using MuJoCo. DeepMind's software stack for physics-based simulation and Reinforcement Learning environments, using MuJoCo physics. The MuJoCo Python bindings support three different OpenGL rendering backends: EGL (headless, hardware-accelerated), GLFW (windowed, hardware-accelerated), and OSMesa (purely software-based).
    Downloads: 0 This Week
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  • 2
    Jittor

    Jittor

    Jittor is a high-performance deep learning framework

    Jittor is a high-performance deep learning framework based on JIT compiling and meta-operators. The whole framework and meta-operators are compiled just in time. A powerful op compiler and tuner are integrated into Jittor. It allowed us to generate high-performance code specialized for your model. Jittor also contains a wealth of high-performance model libraries, including image recognition, detection, segmentation, generation, differentiable rendering, geometric learning, reinforcement...
    Downloads: 0 This Week
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  • 3
    Pedalboard

    Pedalboard

    A Python library for audio

    pedalboard is a Python library for working with audio: reading, writing, rendering, adding effects, and more. It supports the most popular audio file formats and a number of common audio effects out of the box and also allows the use of VST3® and Audio Unit formats for loading third-party software instruments and effects. pedalboard was built by Spotify’s Audio Intelligence Lab to enable using studio-quality audio effects from within Python and TensorFlow.
    Downloads: 0 This Week
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  • 4
    Talking Head Anime from a Single Image

    Talking Head Anime from a Single Image

    Demo for the "Talking Head Anime from a Single Image"

    ...The underlying model uses deep learning techniques to predict how different facial features and body parts should move based on pose parameters or input signals. This allows the software to create realistic animated frames while preserving the identity and appearance of the original character. The repository includes demo applications that allow users to interact with the system through graphical controls or webcam input to drive character motion. These demonstrations illustrate how generative neural rendering can be used to build real-time avatar systems for virtual characters.
    Downloads: 0 This Week
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