Showing 7 open source projects for "rendering software"

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  • 1
    MESHROOM

    MESHROOM

    3D reconstruction software

    Photogrammetry is the science of making measurements from photographs. It infers the geometry of a scene from a set of unordered photographies or videos. Photography is the projection of a 3D scene onto a 2D plane, losing depth information. The goal of photogrammetry is to reverse this process. The dense modeling of the scene is the result yielded by chaining two computer vision-based pipelines, “Structure-from-Motion” (SfM) and “Multi View Stereo” (MVS). Fusion of Multi-bracketing LDR...
    Downloads: 149 This Week
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  • 2
    dm_control

    dm_control

    DeepMind's software stack for physics-based simulation

    DeepMind's software stack for physics-based simulation and Reinforcement Learning environments, using MuJoCo. DeepMind's software stack for physics-based simulation and Reinforcement Learning environments, using MuJoCo physics. The MuJoCo Python bindings support three different OpenGL rendering backends: EGL (headless, hardware-accelerated), GLFW (windowed, hardware-accelerated), and OSMesa (purely software-based).
    Downloads: 0 This Week
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  • 3
    MCP UI

    MCP UI

    SDK for building interactive UI components over MCP for AI tools

    mcp-ui is a software development kit designed to bring interactive user interface capabilities to applications built on the Model Context Protocol (MCP). It enables developers to create rich, dynamic UI components that can be delivered from an MCP server and rendered seamlessly by a compatible client. Instead of returning only text responses, tools can provide structured UI resources such as HTML or remote-rendered components, allowing more engaging and functional interactions. mcp-ui...
    Downloads: 1 This Week
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  • 4
    UCO3D

    UCO3D

    Uncommon Objects in 3D dataset

    uCO3D is a large-scale 3D vision dataset and toolkit centered on turn-table videos of everyday objects drawn from the LVIS taxonomy. It provides about 170,000 full videos per object instance rather than still frames, along with per-video annotations including object masks, calibrated camera poses, and multiple flavors of point clouds. Each sequence also ships with a precomputed 3D Gaussian Splat reconstruction, enabling fast, differentiable rendering workflows and modern implicit/point-based...
    Downloads: 0 This Week
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  • 5
    Jittor

    Jittor

    Jittor is a high-performance deep learning framework

    Jittor is a high-performance deep learning framework based on JIT compiling and meta-operators. The whole framework and meta-operators are compiled just in time. A powerful op compiler and tuner are integrated into Jittor. It allowed us to generate high-performance code specialized for your model. Jittor also contains a wealth of high-performance model libraries, including image recognition, detection, segmentation, generation, differentiable rendering, geometric learning, reinforcement...
    Downloads: 0 This Week
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  • 6
    Pedalboard

    Pedalboard

    A Python library for audio

    pedalboard is a Python library for working with audio: reading, writing, rendering, adding effects, and more. It supports the most popular audio file formats and a number of common audio effects out of the box and also allows the use of VST3® and Audio Unit formats for loading third-party software instruments and effects. pedalboard was built by Spotify’s Audio Intelligence Lab to enable using studio-quality audio effects from within Python and TensorFlow.
    Downloads: 0 This Week
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  • 7
    Talking Head Anime from a Single Image

    Talking Head Anime from a Single Image

    Demo for the "Talking Head Anime from a Single Image"

    ...The underlying model uses deep learning techniques to predict how different facial features and body parts should move based on pose parameters or input signals. This allows the software to create realistic animated frames while preserving the identity and appearance of the original character. The repository includes demo applications that allow users to interact with the system through graphical controls or webcam input to drive character motion. These demonstrations illustrate how generative neural rendering can be used to build real-time avatar systems for virtual characters.
    Downloads: 0 This Week
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