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    QSMM

    QSMM

    An adaptive state model development framework.

    QSMM, a recursive acronym for "QSMM State Machine Model", is a framework for learning finite automatons that perform goal-directed interaction with entities which exhibit deterministic or stochastic behavior. The learning process can be carried out in real time together with the interaction process. A basic building block for supporting state models of finite automatons is adaptive probabilistic mapping, which for an argument from its domain returns more often results that maximize or minimize values of one or more objective functions. Finite automatons can be represented by assembler programs with user-defined instructions that perform effective work. ...
    Downloads: 0 This Week
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  • 2
    SOD

    SOD

    An Embedded Computer Vision & Machine Learning Library

    SOD is an embedded, modern cross-platform computer vision and machine learning software library that expose a set of APIs for deep-learning, advanced media analysis & processing including real-time, multi-class object detection and model training on embedded systems with limited computational resource and IoT devices. SOD was built to provide a common infrastructure for computer vision applications and to accelerate the use of machine perception in open source as well as commercial products. SOD implements state-of-the-art computer vision algorithms found to be mandatory in real-world application areas. ...
    Downloads: 2 This Week
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  • 3

    LBP in multiple platforms

    LBP implementation in multiple computing platforms (ARM,GPU, DSP...)

    ...This is a software toolbox that collects software implementations of the Local Binary Pattern operator in several platforms: - OpenCL for CPU & GPU - OpenCL for GPU (branchless) - C code optimized for ARM - OpenGL ES 2.0 shaders mobile GPUs - C code for TI C64x DSP core (branchless) - C code for TTA processor synthesis If you use the code somewhere, please cite: Bordallo López M., Nieto A., Boutellier J., Hannuksela J., and Silvén O. "Evaluation of real-time LBP computing in multiple architectures," Journal of Real Time Image Processing, 2014
    Downloads: 0 This Week
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