Showing 10 open source projects for "gpu processing"

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  • 1
    DALI

    DALI

    A GPU-accelerated library containing highly optimized building blocks

    ...These data processing pipelines, which are currently executed on the CPU, have become a bottleneck, limiting the performance and scalability of training and inference. DALI addresses the problem of the CPU bottleneck by offloading data preprocessing to the GPU. Additionally, DALI relies on its own execution engine, built to maximize the throughput of the input pipeline.
    Downloads: 3 This Week
    Last Update:
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  • 2
    OpenCV

    OpenCV

    Open Source Computer Vision Library

    OpenCV (Open Source Computer Vision Library) is a comprehensive open-source library for computer vision, machine learning, and image processing. It enables developers to build real-time vision applications ranging from facial recognition to object tracking. OpenCV supports a wide range of programming languages including C++, Python, and Java, and is optimized for both CPU and GPU operations.
    Downloads: 16 This Week
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  • 3
    CV-CUDA

    CV-CUDA

    CV-CUDA™ is an open-source, GPU accelerated library

    CV-CUDA is an open-source project that enables building efficient cloud-scale Artificial Intelligence (AI) imaging and computer vision (CV) applications. It uses graphics processing unit (GPU) acceleration to help developers build highly efficient pre- and post-processing pipelines. CV-CUDA originated as a collaborative effort between NVIDIA and ByteDance.
    Downloads: 1 This Week
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  • 4
    OpenVINO

    OpenVINO

    OpenVINO™ Toolkit repository

    OpenVINO™ is an open-source toolkit for optimizing and deploying AI inference. Boost deep learning performance in computer vision, automatic speech recognition, natural language processing and other common tasks. Use models trained with popular frameworks like TensorFlow, PyTorch and more. Reduce resource demands and efficiently deploy on a range of Intel® platforms from edge to cloud. This open-source version includes several components: namely Model Optimizer, OpenVINO™ Runtime, Post-Training Optimization Tool, as well as CPU, GPU, MYRIAD, multi device and heterogeneous plugins to accelerate deep learning inferencing on Intel® CPUs and Intel® Processor Graphics. ...
    Downloads: 17 This Week
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  • 5
    MegEngine

    MegEngine

    Easy-to-use deep learning framework with 3 key features

    MegEngine is a fast, scalable and easy-to-use deep learning framework with 3 key features. You can represent quantization/dynamic shape/image pre-processing and even derivation in one model. After training, just put everything into your model and inference it on any platform at ease. Speed and precision problems won't bother you anymore due to the same core inside. In training, GPU memory usage could go down to one-third at the cost of only one additional line, which enables the DTR algorithm. ...
    Downloads: 5 This Week
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  • 6
    Bandicoot

    Bandicoot

    fast C++ library for GPU linear algebra & scientific computing

    * Fast GPU linear algebra library (matrix maths) for the C++ language, aiming towards a good balance between speed and ease of use * Provides high-level syntax and functionality deliberately similar to Matlab * Provides an API that is aiming to be compatible with Armadillo for easy transition between CPU and GPU linear algebra code * Useful for algorithm development directly in C++, or quick conversion of research code into production environments * Distributed under the permissive Apache 2.0 license, useful for both open-source and proprietary (closed-source) software * Can be used for machine learning, pattern recognition, computer vision, signal processing, bioinformatics, statistics, finance, etc * Downloads: http://coot.sourceforge.io/download.html * Documentation: http://coot.sourceforge.io/docs.html * Bug reports: http://coot.sourceforge.io/faq.html * Git repo: https://gitlab.com/conradsnicta/bandicoot-code
    Downloads: 6 This Week
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  • 7
    Caffe

    Caffe

    A fast open framework for deep learning

    ...It’s got an expressive architecture that encourages application and innovation, and extensible code that’s great for active development. Caffe also offers great speed, capable of processing over 60M images per day with a single NVIDIA K40 GPU. It’s arguably one of the fastest convnet implementations around. Caffe is developed by the Berkeley AI Research (BAIR)/The Berkeley Vision and Learning Center (BVLC) and a great community of contributors that continue to make Caffe state-of-the-art in both code and models. ...
    Downloads: 0 This Week
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  • 8
    Scene
    Scene is a computer vision framework that performs background subtraction and object tracking, using two traditional algorithms and three more recent algorithms based on neural networks and fuzzy classification rules. For each detected object, Scene sends TUIO messages to one or several client applications. The present release features GPU accelerated versions of all the background subtraction methods and morphological post processing of the object blobs with dilation and erosion filters, implemented in OpenCL. The framework was mainly designed as a toolkit for the rapid development of interactive art projects that explore dynamics of complex environments. The Scene GUI runs and compiles under Windows, Linux, and MacOS X, and is available in both 32 bit and 64 bit versions.
    Downloads: 1 This Week
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  • 9

    Accelerated Feature Extraction Tool

    A fast GPU accelerated feature extraction software for speech analysis

    A fast feature extraction software tool for speech analysis and processing. It incorporates standard MFCC, PLP, and TRAPS features. The tool is a specially designed to process very large audio data sets. It uses GPU acceleration if compatible GPU available (CUDA as weel as OpenCL, NVIDIA, AMD, and Intel GPUs are supported). CPU SSE intrinsic instruction set is used in cases where no compatible GPU present.
    Downloads: 0 This Week
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  • 10

    LBP in multiple platforms

    LBP implementation in multiple computing platforms (ARM,GPU, DSP...)

    ...When selecting a suitable LBP implementation platform, the specific application and its requirements in terms of performance, size, energy efficiency, cost and developing time has to be carefully considered. This is a software toolbox that collects software implementations of the Local Binary Pattern operator in several platforms: - OpenCL for CPU & GPU - OpenCL for GPU (branchless) - C code optimized for ARM - OpenGL ES 2.0 shaders mobile GPUs - C code for TI C64x DSP core (branchless) - C code for TTA processor synthesis If you use the code somewhere, please cite: Bordallo López M., Nieto A., Boutellier J., Hannuksela J., and Silvén O. "Evaluation of real-time LBP computing in multiple architectures," Journal of Real Time Image Processing, 2014
    Downloads: 0 This Week
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