Open Source C++ Machine Learning Software - Page 5

C++ Machine Learning Software

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Browse free open source C++ Machine Learning Software and projects below. Use the toggles on the left to filter open source C++ Machine Learning Software by OS, license, language, programming language, and project status.

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  • 1

    GENet

    A genetic algorithm framework for artificial neural networks.

    A genetic algorithm framework to allow the evolution of synapse weights and topologies of artificial neural networks.
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  • 2
    GNU FALCO
    Basically the program detects face, extends and saved with the date and time of detection. Thus the operator can identify people from the files located within the PC memory.
    Downloads: 0 This Week
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  • 3
    GPU Machine Learning Library. This library aims to provide machine learning researchers and practitioners with a high performance library by taking advantage of the GPU enormous computational power. The library is developed in C++ and CUDA.
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  • 4
    GSGP
    GS-GP is a free/open source C++ library that provides a robust and efficient implementation of geometric semantic genetic operators for Genetic Programming.
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  • 5
    GURLS

    GURLS

    Grand Unified Regularized Least Squares

    GURLS - (Grand Unified Regularized Least Squares) is a software package for training multiclass classifiers based on the Regularized Least Squares (RLS) loss function. The initial version has been designed and implemented in Matlab. Teh current goal is to implement an object-oriented C++ version to allow for a wider distribution of the library within the open-source developers' comunity. Main functionalities already implemented are: * Automatic parameter selection. * Handle massive datasets. * Great modularity, each method can be used independently. * Wide range of optimization routine. Please contact us if you want to join the developers' team or, otherwirse, feel free to download and use the library in your code and send us feedbacks about existing bugs, possible improvements and further developments.
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  • 6

    Genetic Algorithms Engine - Blackjack

    A genetic algortihm engine that evolves blackjack basic strategy.

    This project is a genetic algorithm engine able to be reused for other projects with minimal additional programming. The genetic algorithm engine currently plays many blackjack hands for the fitness function and produces a result similar to blackjack basic strategy. To see it in action, download the zip file and run either: GABlackjack_Demo.exe     (quick)   or GABlackjack_Long.exe       (slow, but it achieves better results). The code was written in C++, using MS Visual Studio 6.0 and MS Visual Source Safe 6.0. The genetic algorithm engine supports various mutation rates, ranked parental selection, stochastic sampling parental selection, cyclic crossover, crossover at each gene, cloning the best individual each generation, and creating random individuals each generation. To use the genetic algorithm engine to search for a different problem's solution, one needs to program a fitness function, the project settings, and a few virtual functions.
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  • 7
    GeoDMA

    GeoDMA

    Geographic feature extraction and data mining

    GeoDMA is a plugin for TerraView software, used for geographical data mining. With a single image, the user can perform segmentation, attributes extraction, normalization and classification.
    Downloads: 0 This Week
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  • 8

    Graphlet kernel framework

    Calculates similarity between neighborhoods of two vertices in a graph

    This software package provides a framework for calculating similarity between neighborhoods rooted at two vertices of interest in a labeled graph (undirected or directed). The list of available similarity functions includes: cumulative random walk, standard random walk, standard graphlet kernel, edit distance graphlet kernel, label substitution graphlet kernel and edge indel graphlet kernel. The graphlet kernel framework can be used for vertex (node) classification in graphs, kernel-based clustering, or community detection. If you use this framework, please cite the following paper: Lugo-Martinez J, Radivojac P. Generalized graphlet kernels for probabilistic inference in sparse graphs. Network Science (2014) 2(2): 254-276.
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  • 9
    Hello AI World

    Hello AI World

    Guide to deploying deep-learning inference networks

    Hello AI World is a great way to start using Jetson and experiencing the power of AI. In just a couple of hours, you can have a set of deep learning inference demos up and running for realtime image classification and object detection on your Jetson Developer Kit with JetPack SDK and NVIDIA TensorRT. The tutorial focuses on networks related to computer vision, and includes the use of live cameras. You’ll also get to code your own easy-to-follow recognition program in Python or C++, and train your own DNN models onboard Jetson with PyTorch. Ready to dive into deep learning? It only takes two days. We’ll provide you with all the tools you need, including easy to follow guides, software samples such as TensorRT code, and even pre-trained network models including ImageNet and DetectNet examples. Follow these directions to integrate deep learning into your platform of choice and quickly develop a proof-of-concept design.
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  • 10

    ImageSorterBOW

    Program for classification and sort images by contest.

    Program for classification and sort images by contest. It is based on implementation OpenCV Bag of visual world method.
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  • 11
    Instant Neural Graphics Primitives

    Instant Neural Graphics Primitives

    Instant neural graphics primitives: lightning fast NeRF and more

    Instant Neural Graphics Primitives, is an open-source research project developed by NVIDIA that enables extremely fast training and rendering of neural graphics representations. The system implements several neural graphics primitives including neural radiance fields, signed distance functions, neural images, and neural volumes. These representations are trained using a compact neural network combined with a multiresolution hash encoding that dramatically accelerates both training and rendering processes. The framework is capable of reconstructing detailed 3D scenes from images and generating realistic views of those scenes in real time. Compared with earlier neural radiance field approaches, instant-ngp significantly reduces training time and computational requirements, enabling models to be trained within seconds or minutes on modern GPUs.
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  • 12
    This is implementation of parallel genetic algorithm with "ring" insular topology. Algorithm provides a dynamic choice of genetic operators in the evolution of. The library supports the 26 genetic operators. This is cross-platform GA written in С++.
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  • 13

    KMeansAniX

    Animation of kmeans clustering using X Window System

    Open source animation of kmeans clustering in X Window System using the C++ libplotter library. Supports Linux, Mac, and BSD. Includes common initialization methods such as Forgy, Macqueen, random, and angular. Sample videos are available through the Files Tab above. The SVN repo is accessible thorugh the Code Tab above. Requires a C++ compiler, libplot-dev, and libncurses5-dev Mac alternative to libplot-dev: macports plotutils +x11
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  • 14

    LBP in multiple platforms

    LBP implementation in multiple computing platforms (ARM,GPU, DSP...)

    The Local Binary Pattern (LBP) is a texture operator that is used in several different computer vision applications and implemented in a variety of platforms. When selecting a suitable LBP implementation platform, the specific application and its requirements in terms of performance, size, energy efficiency, cost and developing time has to be carefully considered. This is a software toolbox that collects software implementations of the Local Binary Pattern operator in several platforms: - OpenCL for CPU & GPU - OpenCL for GPU (branchless) - C code optimized for ARM - OpenGL ES 2.0 shaders mobile GPUs - C code for TI C64x DSP core (branchless) - C code for TTA processor synthesis If you use the code somewhere, please cite: Bordallo López M., Nieto A., Boutellier J., Hannuksela J., and Silvén O. "Evaluation of real-time LBP computing in multiple architectures," Journal of Real Time Image Processing, 2014
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  • 15

    LCS Open Repository

    LCS open repository in C++

    I am glad to present the Learning Classifier System Open Repository (LCSOR); a repository on LCSs implemented in C++ to foster practitioners the use of these machine learning techniques and to further extend LCSs.
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  • 16

    Large Scale Optimization Templates

    C++ templates with generic nonlinear optimization algorithms

    Highly tunable, simple to use collection of the templates, containing a set of classes for solving unconstrained large scale nonlinear optimization problems. Currently it contains: -- Limited Memory Quasi Newton (L-BFSG) -- BFSG -- Conjugate Gradient -- Gradient Descent -- Wolf condition Line Search -- Backtracking Line Search -- Exact Golden Search -- Golden Search with Wolf condition We also distribute a set of tests with the library.
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  • 17
    LifeAI is an artificial intelligence system that can be applied to robotics, games, or business. It simulates key processes of our minds, such as organizing data into concepts and categories, planning actions based on their predicted outcome, and communication. LifeAI was designed to be simple, but powerful and flexible enough to have many applications.
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  • 18

    LightPCC

    Parallel pairwise correlation computation on Intel Xeon Phi clusters

    The first parallel and distributed library for pairwise correlation/dependence computation on Intel Xeon Phi clusters. This library is written in C++ template classes and achieves high speed by exploring the SIMD-instruction-level and thread-level parallelism within Xeon Phis as well as accelerator-level parallelism among multiple Xeon Phis. To facilitate balanced workload distribution, we have proposed a general framework for symmetric all-pairs computation by building provable bijective functions between job identifier and coordinate space for the first time.
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  • 19

    LightSpMV

    lightweight GPU-based sparse matrix-vector multiplication (SpMV)

    LightSpMV is a novel CUDA-compatible sparse matrix-vector multiplication (SpMv) algorithm using the standard compressed sparse row (CSR) storage format. We have evaluated LightSpMV using various sparse matrices and further compared it to the CSR-based SpMV subprograms in the state-of-the-art CUSP and cuSPARSE. Performance evaluation reveals that on a single Tesla K40c GPU, LightSpMV is superior to both CUSP and cuSPARSE, with a speedup of up to 2.60 and 2.63 over CUSP, and up to 1.93 and 1.79 over cuSPARSE for single and double precision, respectively.
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  • 20

    LightSpeedANN

    Generator for optimized, vectorized neural net code

    This Ruby program takes in a topology specification for an artificial neural network and emits optimized C code (using SSE intrinsics) that implements fast forward and backward propagation for that specific topology.
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  • 21

    LiveVideo

    Real-time Video Analysis Software

    This is an open-source real-time object detection and tracking software for H.264/AVC videos. It applies probabilistic spatiotemporal macroblock filtering (PSMF) and partial decoding processes to effectively detect and track multiple objects with fast computation in H.264|AVC bitstreams with stationary background. The codes were written in Visual C++. For more details, please visit https://www.wonsangyou.com/research/aivision. If you need technical help, please send an email to wyou(at)kaist.ac.kr. When you use this software for your publications, please cite as follows. 1. Wonsang You, M.S. Houari Sabirin, and Munchurl Kim, "Moving object tracking in H.264/AVC bitstream," Lecture Notes in Computer Science, vol. 4577, 2007, pp. 483-492. 2. Wonsang You, M.S. Houari Sabirin, and Munchurl Kim, "Real-time detection and tracking of multiple objects with partial decoding in H.264/AVC bitstream domain," Proceedings of SPIE, vol. 7244, 72440D (February 2009).
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  • 22
    MACE

    MACE

    Deep learning inference framework optimized for mobile platforms

    Mobile AI Compute Engine (or MACE for short) is a deep learning inference framework optimized for mobile heterogeneous computing on Android, iOS, Linux and Windows devices. Runtime is optimized with NEON, OpenCL and Hexagon, and Winograd algorithm is introduced to speed up convolution operations. The initialization is also optimized to be faster. Chip-dependent power options like big.LITTLE scheduling, Adreno GPU hints are included as advanced APIs. UI responsiveness guarantee is sometimes obligatory when running a model. Mechanism like automatically breaking OpenCL kernel into small units is introduced to allow better preemption for the UI rendering task. Graph level memory allocation optimization and buffer reuse are supported. The core library tries to keep minimum external dependencies to keep the library footprint small.
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  • 23
    Multiclass machine learning
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  • 24
    ML++

    ML++

    A library created to revitalize C++ as a machine learning front end

    Machine learning is a vast and exiciting discipline, garnering attention from specialists of many fields. Unfortunately, for C++ programmers and enthusiasts, there appears to be a lack of support in the field of machine learning. To fill that void and give C++ a true foothold in the ML sphere, this library was written. The intent with this library is for it to act as a crossroad between low-level developers and machine learning engineers. ML++, like most frameworks, is dynamic, and constantly changing. This is especially important in the world of ML, as new algorithms and techniques are being developed day by day. Here are a couple of things currently being developed for ML++. Call the optimizer that you would like to use. For iterative optimizers such as gradient descent, include the learning rate, epoch number, and whether or not to utilize the UI panel.
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  • 25
    MLPACK is a C++ machine learning library with emphasis on scalability, speed, and ease-of-use. Its aim is to make machine learning possible for novice users by means of a simple, consistent API, while simultaneously exploiting C++ language features to provide maximum performance and flexibility for expert users. * More info + downloads: https://mlpack.org * Git repo: https://github.com/mlpack/mlpack
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