Showing 11 open source projects for "q-chem"

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  • 1
    RL with PyTorch

    RL with PyTorch

    Clean, Robust, and Unified PyTorch implementation

    ...The project focuses on helping developers and researchers understand reinforcement learning methods by providing clean and reproducible implementations of well-known algorithms. It includes code for popular deep reinforcement learning techniques such as Deep Q-Networks, policy gradient methods, actor-critic architectures, and other modern RL approaches. The repository is structured so that users can easily experiment with different algorithms and training environments. Many examples demonstrate how agents learn to interact with simulated environments through trial and error using reinforcement learning principles. ...
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  • 2
    PennyLane

    PennyLane

    A cross-platform Python library for differentiable programming

    ...The same quantum circuit model can be run on different devices. Install plugins to run your computational circuits on more devices, including Strawberry Fields, Amazon Braket, Qiskit and IBM Q, Google Cirq, Rigetti Forest, and the Microsoft QDK.
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  • 3
    DeepPavlov

    DeepPavlov

    A library for deep learning end-to-end dialog systems and chatbots

    ...It has comprehensive and flexible tools that let developers and NLP researchers create production-ready conversational skills and complex multi-skill conversational assistants. Use BERT and other state-of-the-art deep learning models to solve classification, NER, Q&A and other NLP tasks. DeepPavlov Agent allows building industrial solutions with multi-skill integration via API services.
    Downloads: 0 This Week
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  • 4
    minimalRL-pytorch

    minimalRL-pytorch

    Implementations of basic RL algorithms with minimal lines of codes

    ...Each algorithm implementation is contained within a single file and typically ranges from about 100 to 150 lines of code, making it easy for learners to inspect the entire implementation at once. The repository includes examples of widely used reinforcement learning methods such as REINFORCE, Deep Q-Networks, Proximal Policy Optimization, and Actor-Critic architectures. Most experiments are designed to run quickly using the CartPole environment so that users can focus on understanding algorithm logic rather than computational infrastructure.
    Downloads: 1 This Week
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  • 5
    neurojs

    neurojs

    A JavaScript deep learning and reinforcement learning library

    ...It focuses particularly on reinforcement learning algorithms, enabling developers to create intelligent agents that learn through interaction with simulated environments. The framework supports neural network architectures and reinforcement learning methods such as deep Q-networks and actor-critic algorithms. Several interactive demonstrations included with the project illustrate how neural networks can be used to train agents in simulated tasks, including a browser-based self-driving car example. These demos allow users to visualize how reinforcement learning agents improve their behavior over time as they receive rewards and update their neural networks.
    Downloads: 0 This Week
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  • 6
    PaddlePaddle models

    PaddlePaddle models

    Pre-trained and Reproduced Deep Learning Models

    Pre-trained and Reproduced Deep Learning Models ("Flying Paddle" official model library, including a variety of academic frontier and industrial scene verification of deep learning models) Flying Paddle's industrial-level model library includes a large number of mainstream models that have been polished by industrial practice for a long time and models that have won championships in international competitions; it provides many scenarios for semantic understanding, image classification,...
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  • 7
    Deep Reinforcement Learning for Keras

    Deep Reinforcement Learning for Keras

    Deep Reinforcement Learning for Keras.

    keras-rl implements some state-of-the-art deep reinforcement learning algorithms in Python and seamlessly integrates with the deep learning library Keras. Furthermore, keras-rl works with OpenAI Gym out of the box. This means that evaluating and playing around with different algorithms is easy. Of course, you can extend keras-rl according to your own needs. You can use built-in Keras callbacks and metrics or define your own. Even more so, it is easy to implement your own environments and...
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  • 8
    The Teachingbox uses advanced machine learning techniques to relieve developers from the programming of hand-crafted sophisticated behaviors of autonomous agents (such as robots, game players etc...) In the current status we have implemented a well founded reinforcement learning core in Java with many popular usecases, environments, policies and learners. Obtaining the teachingbox: FOR USERS: If you want to download the latest releases, please visit:...
    Downloads: 0 This Week
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  • 9
    nunn

    nunn

    This is an implementation of a machine learning library in C++17

    nunn is a collection of ML algorithms and related examples written in modern C++17.
    Downloads: 0 This Week
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  • 10
    ConvNetJS

    ConvNetJS

    Deep learning in Javascript to train convolutional neural networks

    ...It currently supports common Neural Network modules (fully connected layers, non-linearities), classification (SVM/Softmax) and Regression (L2) cost functions, ability to specify and train Convolutional Networks that process images, and experimental Reinforcement Learning modules, based on Deep Q Learning. The library allows you to formulate and solve Neural Networks in Javascript. If you would like to add features to the library, you will have to change the code in src/ and then compile the library into the build/ directory. The compilation script simply concatenates files in src/ and then minifies the result.
    Downloads: 0 This Week
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  • 11
    Ms. Pac-Man Framework

    Ms. Pac-Man Framework

    Using reinforcement learning with relative input to train Ms. Pac-Man

    This Java-application contains all required components to simulate a game of Ms. Pac-Man and let an agent learn intelligent playing behaviour using reinforcement learning and either Q-Learning or SARSA. The framework was developed by Luuk Bom and Ruud Henken, under supervision of Marco Wiering, Department of Artificial Intelligence, University of Groningen. It formed the basis of a bachelor's thesis titled "Using reinforcement learning with relative input to train Ms. Pac-Man", L.A.M. Bom (2012).
    Downloads: 0 This Week
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