Showing 12 open source projects for "3d game source code"

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  • 1
    DeepLabCut

    DeepLabCut

    Implementation of DeepLabCut

    ...The package is open source, fast, robust, and can be used to compute 3D pose estimates or for multi-animals. Please see the original paper and the latest work below! This package is collaboratively developed by the Mathis Group & Mathis Lab at EPFL (releases prior to 2.1.9 were developed at Harvard University). The code is freely available and easy to install in a few clicks with Anaconda (and pypi).
    Downloads: 5 This Week
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  • 2
    CVPR 2025

    CVPR 2025

    Collection of CVPR 2025 papers and open source projects

    CVPR 2025 curates accepted CVPR 2025 papers and pairs them with their corresponding code implementations when available, giving researchers and practitioners a fast way to move from reading to reproducing. It organizes entries by topic areas such as detection, segmentation, generative models, 3D vision, multi-modal learning, and efficiency, so you can navigate the year’s output efficiently. Each paper entry typically includes a title, author list, and links to the paper PDF and official or...
    Downloads: 0 This Week
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  • 3
    DeepSeed

    DeepSeed

    Deep learning optimization library making distributed training easy

    DeepSpeed is a deep learning optimization library that makes distributed training easy, efficient, and effective. DeepSpeed delivers extreme-scale model training for everyone, from data scientists training on massive supercomputers to those training on low-end clusters or even on a single GPU. Using current generation of GPU clusters with hundreds of devices, 3D parallelism of DeepSpeed can efficiently train deep learning models with trillions of parameters. With just a single GPU,...
    Downloads: 3 This Week
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  • 4
    Unity ML-Agents Toolkit

    Unity ML-Agents Toolkit

    Unity machine learning agents toolkit

    Train and embed intelligent agents by leveraging state-of-the-art deep learning technology. Creating responsive and intelligent virtual players and non-playable game characters is hard. Especially when the game is complex. To create intelligent behaviors, developers have had to resort to writing tons of code or using highly specialized tools. With Unity Machine Learning Agents (ML-Agents), you are no longer “coding” emergent behaviors, but rather teaching intelligent agents to “learn”...
    Downloads: 1 This Week
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  • 5
    ViZDoom

    ViZDoom

    Doom-based AI research platform for reinforcement learning

    ...Customizable resolution and rendering parameters. Access to the depth buffer (3D vision). Automatic labeling of game objects visible in the frame. Access to the list of actors/objects and map geometry.ViZDoom API is reinforcement learning friendly (suitable also for learning from demonstration, apprenticeship learning or apprenticeship via inverse reinforcement learning.
    Downloads: 1 This Week
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  • 6
    PyG

    PyG

    Graph Neural Network Library for PyTorch

    PyG (PyTorch Geometric) is a library built upon PyTorch to easily write and train Graph Neural Networks (GNNs) for a wide range of applications related to structured data. It consists of various methods for deep learning on graphs and other irregular structures, also known as geometric deep learning, from a variety of published papers. In addition, it consists of easy-to-use mini-batch loaders for operating on many small and single giant graphs, multi GPU-support, DataPipe support,...
    Downloads: 0 This Week
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  • 7
    The Teachingbox uses advanced machine learning techniques to relieve developers from the programming of hand-crafted sophisticated behaviors of autonomous agents (such as robots, game players etc...) In the current status we have implemented a well founded reinforcement learning core in Java with many popular usecases, environments, policies and learners. Obtaining the teachingbox: FOR USERS: If you want to download the latest releases, please visit: http://search.maven.org/#search|ga|1|teachingbox FOR DEVELOPERS: 1) If you use Apache Maven, just add the following dependency to your pom.xml: <dependency> <groupId>org.sf.teachingbox</groupId> <artifactId>teachingbox-core</artifactId> <version>1.2.3</version> </dependency> 2) If you want to check out the most recent source-code: git clone https://git.code.sf.net/p/teachingbox/core teachingbox-core Documentation: https://sourceforge.net/p/teachingbox/documentation/HEAD/tree/trunk/manual/
    Downloads: 0 This Week
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  • 8
    Five video classification methods

    Five video classification methods

    Code that accompanies my blog post outlining five video classification

    Classifying video presents unique challenges for machine learning models. As I’ve covered in my previous posts, video has the added (and interesting) property of temporal features in addition to the spatial features present in 2D images. While this additional information provides us more to work with, it also requires different network architectures and, often, adds larger memory and computational demands.We won’t use any optical flow images. This reduces model complexity, training time, and...
    Downloads: 0 This Week
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  • 9
    Lip Reading

    Lip Reading

    Cross Audio-Visual Recognition using 3D Architectures

    The input pipeline must be prepared by the users. This code is aimed to provide the implementation for Coupled 3D Convolutional Neural Networks for audio-visual matching. Lip-reading can be a specific application for this work. Audio-visual recognition (AVR) has been considered as a solution for speech recognition tasks when the audio is corrupted, as well as a visual recognition method used for speaker verification in multi-speaker scenarios. The approach of AVR systems is to leverage the...
    Downloads: 4 This Week
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  • 10

    Automatic cell lineage reconstruction

    Automatic segmentation and tracking for 3D time-lapse microscopy

    From Amat et al., Nature Methods, 2014*: "The comprehensive reconstruction of cell lineages in complex multicellular organisms is a central goal of developmental biology. We present an open-source computational framework for segmentation and tracking of cell nuclei with high accuracy and speed. We demonstrate its (1) generality, by reconstructing cell lineages in four-dimensional, terabyte-sized image data of fruit-fly, zebrafish and mouse embryos, acquired with three different types of...
    Downloads: 0 This Week
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  • 11
    HoldemAI

    HoldemAI

    Texas Holdem Poker AI

    Full ring Texas Hold'em poker game built around an intelligent AI system. The AI uses players' betting actions to calculate a probability distribution of their hole cards and uses it to evaluate hand strength and the best possible action. Small random changes are made to mimic human behavior and make the AI less predictable. Future versions will include adaptive opponent modeling using neural networks to improve the AI's strength. The AI code can be easily adapted for input from screen scrapers.
    Downloads: 0 This Week
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  • 12
    SmartMap

    SmartMap

    SmartMap is an easy desktop random world creator.

    SmartMap (C# cross-platform) is a procedural style world-map creation utility or "Desktop World." A simple scene manager is included using plugin style building blocks and object pathfinding. Also included is a 2D world editor with graphical features. SmartMap is currently built in conjunction with the Axiom 3D rendering engine.
    Downloads: 0 This Week
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