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scene-oriented, flexible 3D engine (C++, Python, C#, Java)
OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce games and demos utilizing 3D hardware. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. We consider the results of our GL3Plus RenderSystem as the gold standard. The respective shaders...
for the latest release see either
- https://github.com/OGRECave/ogre
- https://github.com/OGRECave/ogre-next
An efficient, object-oriented hardware accelerated 3D engine. It abstracts the differences between APIs and platforms and allows scene-oriented coding through an easy to use object model. Adaptable to multiple scene types (indoor, outdoor, whatever)
Frapper features a node-based scene model with plugins for node types, a model-view-controller architecture, a panel-oriented user interface and a viewport using the Ogre 3D render engine. Frapper is developed at Filmakademie/Institute of Animation.
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OGRE based open source 3D game engine. Features include: semi object-oriented Lua scripting language, Newton physics engine, pixel shader material system, compositor shader support (HDR, Bloom), customizable GUI system and DotScene scene system.
Ogre Toolbox is a set of tools for the Ogre 3d Engine. It will contain various tools en documentation that you can use for creating your own game or application. Currently it only contains an home made scene editor for the .scene format.