Showing 14 open source projects for "normal map"

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  • 1

    detectproj

    Automated detection of the unknown early map projection

    New scientific software supporting the automated detection of the early map projection and its parameters. Useful for studying and analysis of different kinds of maps with the lack of information about the map projection. The analysis is based on the minimization of residuals between control points on the early and current reference maps. Designed for cartographers as well as for enthusiasts. Available free of charge. The awareness of the map projection is primarily important...
    Downloads: 3 This Week
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  • 2
    G2SConverter

    G2SConverter

    Convert models from GoldSource engine to Source engine with AI

    ...This utility converts GoldSource engine models to Source engine models. A feature of this utility is the ability to improve the quality of textures of models using Upscaling, deblurring, and normal map generating. All operations to improve the quality of textures are performed by neural networks. To improve the quality of the texture, it is first Upscaled using RealESRGAN. The user can select scaling factor: x2, x4 or x8. After the Upscaling procedure, the texture is deblured using the Scale-recurrent Network for Deep Image Deblurring. ...
    Downloads: 0 This Week
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  • 3
    Mire Engine

    Mire Engine

    2D Game Engine

    A Cross Platform 2d Rpg Game Engine for mobile and Console.
    Downloads: 0 This Week
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  • 4
    AwesomeBump

    AwesomeBump

    Open Source graphic tool and alternative to Insane Bump

    AwesomeBump is a free and open source graphic app written using Qt library. It was made as an alternative to known gimp plugin Insane Bump or the commercial tool Crazy Bump. It is designed to generate normal, height, specular or ambient occlusion, metallic, roughness and other textures from a single image. Most of the image processing is done on GPU so the program runs very fast and all the parameters can be changed in real time.
    Downloads: 29 This Week
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  • 5
    vim‑easymotion

    vim‑easymotion

    Vim motions on speed

    EasyMotion is a Vim plugin that greatly accelerates navigation by highlighting possible jump targets (e.g., words or characters) and allowing the user to jump directly with minimal keystrokes. It maintains compatibility with Vim’s native motions and repeat commands. It's consistent with the default motions of Vim and works well in all modes. And it now supports repeating with the dot operator. You can easily configure its behavior and map it to any key. Provide flawless, smooth and fast...
    Downloads: 0 This Week
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  • 6

    TEDzakker

    TED-chip music editor for Commodore Plus4, Commodore16 (and C64)

    This is a tracker-style music editor tool for the Commodore-Plus/4 / Commodore-16 computers' TED-chip. It can also be used on Commodore-64 by emulating the TED-sound, and later generating the native TED music on Plus4 or in VICE/Yape Plus4 emulators... NOTE: I left SourceForge for reasons not ethical to mention here. You can find me and my further work at these locations: http://hermit.sidrip.com http://csdb.dk/scener/?id=18806 https://github.com/hermitsoft/
    Downloads: 1 This Week
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  • 7

    ArduinoRCLib

    Library for Arduino based R/C equipment

    A library containing functions for building Arduino based R/C equipment like transmitters, receivers and flight controllers.
    Downloads: 0 This Week
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  • 8
    Simple Normal Mapper

    Simple Normal Mapper

    Easy creation of normal maps

    Simple Normal Mapper is a normal map editor with which one can easily create normal maps for 2D images. Normal mapping is used, for example, in 2D games to make an illusion of a 3D object. Simple Normal Mapper is fully automatic with some user-controllable parameters. Simple Normal Mapper is written in Qt and C++. The newest source code and releases here: https://github.com/juzzlin/SimpleNormalMapper/releases
    Downloads: 0 This Week
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  • 9

    FFTL

    Templated Fast Fourier Transform in C++

    Now moved to GitHub: https://github.com/CoreyShay/FFTL Provides some relatively easier to use than normal templated FFT classes written in C++. This is currently still a work in progress, but the FFT portion (complex and real) both output the correct results, and the code executes very quickly, around only 30% or so slower than the much more difficult to compile FFTW on SSE enabled platforms. Though optimized code only runs on SSE (x86) based platforms, it's a very simple matter to port the existing code to any other platform with different SIMD intrinsics by simply implementing a small number of inlines that map to a small number of intrinsics. ...
    Downloads: 0 This Week
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  • 10

    Normal Map Compositor

    A program that can be used to generate normal maps from images .

    A program that can be used to generate normal maps from images. Contains several features that can be used to enhance and combine height maps and normal maps.
    Downloads: 0 This Week
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  • 11

    oge2d

    Cross-platform 2D game engine

    Open Game Engine 2D is a full features and cross-platform 2D game engine. It aims to help developers to create 2D games with only flat files (such as ini and script files), so that games could be written once and played under any platform supported. This engine is a pure 2D game engine written in C/C++. It is base on SDL and AngelScript. So, it also aims to run in any platform supported by SDL and AngelScript, such as Windows, Linux, MacOS, iPhone, Android, Windows Phone, Symbian,...
    Downloads: 0 This Week
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  • 12
    A Graphical Tool that allows the creation of normal maps by generating and blending together normal maps from sources such as: Height Maps, RGB Images, Pre-existing Normal Maps, Images lit from 4 directions. (In development)
    Downloads: 0 This Week
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  • 13
    This software can be used for relief and normal maps calculation by 3D sculptors and designers. Reliefer can be called from Blender by means of Python script. It's a GPU-based visual computing application so requres OpenGL 2 compitable video subsystem.
    Downloads: 0 This Week
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  • 14
    Biohazard 3D is a new kind of engine that vies to be different from the norm. It is designed to be completely and totally dynamic. For lighting, it uses dynamic lightmaps (which also support basic normal maps), and vertex lighting for basic entities. Map
    Downloads: 0 This Week
    Last Update:
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