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AuroraExt is a collection of tools to overcome cerain limitations of the original Neverwinter Nights (NWN) Aurora Toolset and the NWN module development process.
GriFFin, Really, Is For Files In Neverwinter nights (a.k.a GFF files).
The project aims at providing a Java based API for manipulating GFF files used in Neverwinter Nights (tm) outside the game itself, eventually maybe in a web based application to make this possible from remote.
Small Gtk program to extract files from (mostly) game archive formats. Currently supports Neverwinter Nights, Homeworld 2, BloodRayne, WC IV and a "generic" module to find RIFF, BMP, PNG and other files. Old Delphi version supports a few others.
Main task of this project is to provide java3d scene loader for Bioware Neverwinter Nights(c) game models. It also covers some utilities built on top of it - animation preview, model optimalization and convertion, skinning preview etc.
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Behaviours provide a way to quickly author reusable sequences of actions for use in the PaSSAGE framework, or any Neverwinter Nights module. The Behaviour Tool is a tool for the creation and management of behaviours.
Based on Edmund Spenser’s The Faerie Queene, using Neverwinter Nights 2. Participants collaboratively compose a story arc, including character dialogues and quests, based on The Faerie Queene.
This is a complete artificial life framework written for Neverwinter Nights (NWN) available for Mac, Linux, and Windows. This provides modular, class-based response systems as well as preemption and automatic resumption of priority-based behaviors.
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Mythrendale, Neverwinter Nights CEP persistent world, integrates 20 major content enhancing systems and over 90 areas at introduction with 20 quests. Weekly updates to the master world (direct:unholycovenant.org) occur. Mar: 155 areas.
This tool automatically updates the Neverwinter Nights hak packs of the ALFA (A Land Far Away - www.alandfaraway.org) Persistent World. It is based on one of the public domain tools offered by the nwn-j3d sourceforge project.
A consortium of developers and players to produce Open Source tools to enhance the experience of the groundbreaking Bioware game, Neverwinter Nights, including particularly module creation tools for linux and Mac OS X.
Eos is the first fully-functional editor for Neverwinter Nights on the Mac. It is intended to modify any resource associated with Neverwinter Nights including characters, textures, modules, and more.
Java-based tools for Neverwinter Nights module developers. These utilities allow more typical development practices to be applied to module development.
The Core Roleplaying Ruleset (CRR) is a set of scripts written in NWNScript for use in developing modules for use with Biowares game offering, Neverwinter Nights to provide an experience very similar to the pen and paper version of AD&D.
Using a variety of public domain models, as well as custom created 3d models, we are attempting to mod Neverwinter Nights to a setting capable of modern and futuristic roleplay.
A library of standard routines useful to any NeverWinter Nights module maker. Routines will include: standard array handling for all types, associative arrays, string manipulation routines and much more.
Java based program used to maintain a NeverWinter Nights(tm) server (nwserver) running on Linux. Takes advantage of all the interactivity of the nwserver.