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Tokratan is an open source free multiplayer graphical online role playing game, set in a fantasy universe. In this phase of development we focus on the engine and not yet on game content. Server and client are writen in Java, a MySQL database is used.
DiceRoller is a port of the popular game, Yahtzee, to the PC. DiceRoller is written in Java, and requires the latest version of Java (or one with Swing) to run. DiceRoller has an intuitive interface, dynamic scoring, themeable dice, and more...
An IRC bot that moderates instances of The Werewolf Game, a detective/social game. Based on the PircBot from http://jibble.org/ and uses a modified version of the rules found at http://www.eblong.com/zarf/werewolf.html
BBalc is an open framework for the BloodBowl game.
This library provides chess-computer like functions such as analysing the game and generating/proposing actions. The modular design allows users to extend existing analyse modules to fit their needs.
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This library is a general purpose library for Java programs that use the Open Game Cache (OGC).
Information about the Open Game Cache can be found at
http://opengamecache.sourceforge.net/
Keywords: master server game server
Real-time multiplayer strategy game written in Java. It works on almost every operating system (Windows, Linux, MacOS). It is not an ordinary rts. It's more similar to turn-based games (like Master of Orion) than rts (like Command and Conquer).
JRandomize is a role playing aid (rpg tool) to generate all kind of random data, from dice results to character sheets or names. JRandomize is the perfect game master companion, it can generate the answers your players will ask for.
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This projects supposes to implement the card game "Lost Cities" in JAVA, using methods of AI (NN&GeneticAlgorithms).
### Please note that the full rights for the board game lie by the Franckh-Kosmos Verlags-GmbH & Co.KG in Stuttgart, Germany ###
Agents (A Game theoretic Evolutionary Network Traffic Simulation) is a toolkit for the analysis of selfish agents in networks by means of evolutionary game theory. Simulations of replicator and other dynamics can be plotted, visualised and analysed.
A project related to developement of a generic, consistent, game engine with
network facilities, graph teory applied, and other nice stuff under java
(and finally, a game that uses this engine based on a strange science-fiction
history).
This is a program able to play the connect-four game, using a minimax tree search. The interesting part is that the search tree is independent of the heuristic and can be reused. Is written in compiled java.
Sangria is a software implementation of the famous german board game "El Grande". The game is set in medieval Spain, where feudal lords scheme for power over the nine provinces, and the Royal Court.
JavaArena is a java based game where two or more "bots" have its own artificial intelligence and go for the battle. Support for capture the flag coming soon.
This is a Java-based program that converts time in the real world to time in the world of Final Fantasy XI, Vana'diel. It also displays various calendars and schedules for use within the game.
Alvyn is a free and open source re-implementation of Amos Pro Basic (Amiga) a Basic interpreter used for game developing. Alvyn is multiplatform and written in C++, with aim to preserve max compatibility with AmosPro. It use SDL library for graphics and
Titan GS Java (JTGS) turn based strategy game based on the Star Trek universe. This is the Java version. Eventually the game will even be fun, but now only exists as a vehicle for my education (it is a learning project), meaning it should always improve.
Xstudio is a group of programers (all newbies) who wants to create some game (under GPL) of free distribution using diferents types of languajes and programs like c,java,GML (gamemaker) And these all other in the principal web page the users can send the
JMOG (Java Multiplayer Online Gaming) is a free, open-source, Java-based server for MMORPGs (Massively-Multiplayer Online Role-Playing Games). The goal of JMOG is not to create a game itself, but a framework upon which anyone can develop a MMORPG.