Showing 29 open source projects for "minimax"

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  • 1
    MiniMax Timer

    MiniMax Timer

    Customizable countdown timer

    The MiniMax Timer is a simple timer application which, for now, only counts downward. It has the following customizable features: - always on top - fullscreen - timer font, text color and background color - display a customizable text when the timer ends - timer's size and location - timer control shortcuts The settings (positions, colors, sizes) are automatically saved upon exiting the program.
    Downloads: 0 This Week
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  • 2
    Bookbuilder
    Bookbuilder opensource, based on old version Bookbuilder 3.5 (with full minimax but no opening names) and Bookbuilder 4.3 with openings names, and line minimax
    Downloads: 17 This Week
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  • 3
    Algerian/Spanish Checkers

    Algerian/Spanish Checkers

    Algerian / Spanish checkers with Minimax and Alpha–beta pruning

    Algerian / Spanish Checkers Variant is a digital implementation of the classic board game with unique features and rules. Currently, the program integrates an AI opponent using the Minimax algorithm with alpha-beta pruning. The previous versions just favours moves that result in the fewest captures for the opponent. Future versions will include more sophisticated AI to enhance gameplay. The program currently handles all kind of regular piece and dama moves and captures.
    Downloads: 3 This Week
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  • 4
    Basic Blind Chess

    Basic Blind Chess

    Blind Chess using Taiwan rule

    Blind Chess also known as "Dark Chess" (暗棋) or "Banqi" or Half Chess , is a two-player Chinese board game played on a 4x8 grid, or half of the xiangqi (Chinese Chess) board. This application is using Taiwan rule. AI is using basic minimax tree structure and some rules. Advanced algorithm such as Upper Confidence bounds applied to Trees and Monte Carlo Tree Search are NOT used. This app is single player vs computer only. For English user, Christakis Giorgios made Software Requirements...
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    Downloads: 1 This Week
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  • 5

    neurochess

    Self chess learning process by artificial neural network

    Self chess learning process by artificial neural network white random attribution to of values of chess game, before to pass opposed value to neural network and the desire successor of board with various part of game chess generated with minimax algorithm.
    Downloads: 0 This Week
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  • 6
    Minimax Mu
    Downloads: 0 This Week
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  • 7
    TicTacToe

    TicTacToe

    Tic Tac Toe game with clever computer player

    This is a LabVIEW implementation of the Tic Tac Toe game. Players can be human or AI. The AI has two settings: dumb and intelligent. The dump setting places tokens by random, the intelligent setting plays the best possible move by running a MiniMax algorithm. The executable requires the LabVIEW Run-Time Engine 2014 - (32-bit) available for download here: http://ftp.ni.com/support/softlib/labview/labview_runtime/2014/Windows/f2/LVRTE2014f2std_downloader.exe
    Downloads: 0 This Week
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  • 8

    Nand2Tetris - TicTacToe

    Tic Tac Toe Game for the Nand2Tetris Project

    This is an implementation of the classic Tic Tac Toe game on the Hack computer as part of the Nand2Tetris project. The game features a 1 or 2-player mode with a computer-controlled player for single player games. The computer AI uses a 'minimax' algorithm and has 3 levels of difficulty - the Impossible mode is unbeatable!
    Downloads: 1 This Week
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  • 9

    ChessAT

    one more chess engine in the barn

    This simple chess engine employs a minimax algorithm to calculate two moves ahead.
    Downloads: 0 This Week
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  • 10
    Dots and Boxes Standalone

    Dots and Boxes Standalone

    Dots and boxes game to practice vs your computer

    Dots&Boxes is becoming a super-charged multiplayer game based on the traditional Dot Game first published in 1889 by Édouard Lucas. This standalone version uses the minimax algorithm with alpha-beta pruning to enhance the computer game difficulty.
    Downloads: 0 This Week
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  • 11

    Connect Four

    A simple connect four game in C#

    This is a small and simple project which i used to work on creating a minimax algorithm. In its current state, the algorithm is finished. Future updates will try to: 1. Add heuristics instead of just checking for wins 2. Introduce alpha-beta pruning Other updates not concerning the AI will be: 1. Coins will fall down into place, instead of appearing 2. You can set if you want to play with 2 humans, 2 computers or an AI and a human. 3. You can select different AI's Lots of work...
    Downloads: 0 This Week
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  • 12

    Artificial Intelligence Connect 4 Game

    Artificial Intelligence Connect 4 Game

    Artificial Intelligence Connect 4 Game using minimax search algorithm
    Downloads: 0 This Week
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  • 13

    Connect 4 AI

    a connect 4 game with a smart AI

    Connect-4 is a very simple game to learn. It is played on a 8 X 8 board (actually should be 7 x 6 but in this project we changed it to 8 X 8) and, the goal is to get four consecutive cells either horizontally, vertically or diagonally. The first player to get four consecutive cells wins. It has been proven that there is an optimal strategy for this game i.e. In this project, we worked on implementing a player that uses a minimax with alpha-beta pruning and a heuristic model using Java...
    Downloads: 0 This Week
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  • 14

    Panzercheckers

    checkers game with official brazilian rules

    Checkers board game with official brazilian rules. The game engine uses an endgame database with up to 4 pieces. Many optimization techniques were used to generate and process the game tree tree and minimax algorithm. Bitboards and zobrist keys are also used.
    Downloads: 0 This Week
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  • 15
    blockem
    Open source clone of the board strategy game blokus, mainly the duo (1vs1) mode. Each player has 21 pieces to put on the board while preventing the opponent from doing the same. Also features solo or 4 players games and an expandable challenge mode.
    Downloads: 0 This Week
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  • 16
    A start of Hockey Demo. The intelligence of the players is using AI techniques, such as MiniMax algorithm.
    Downloads: 0 This Week
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  • 17
    Tic-Tac-Toe
    Another project based on the famous Tic-Tac-Toe game. The AI is based on the Minimax algorithm. Design: Julian Kuntorov ( http://juliank.eu/ ) , Development: Me :)
    Downloads: 0 This Week
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  • 18
    MTG Game in C# (WPF, WCF) Dev blog @ http://moxdev.wordpress.com
    Downloads: 0 This Week
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  • 19
    JaJeJi
    Es un juego de TaTeTi o tres en raya programado en Java SE que ademas de jugar con un oponente humano permite jugar contra el algoritmo Minimax
    Downloads: 0 This Week
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  • 20
    Reversi game with minimax algorithm
    Downloads: 0 This Week
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  • 21
    "Plaga" is a board game based on tiles and SDL. The objective of the game is to dominate the greater number of cells of the board. Exist 3 modes: player vs player, player vs com and com vs com. AI of COM is based on minimax. Enjoy it!
    Downloads: 0 This Week
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  • 22
    This Projects purpose is to provide a simple Engine to play a basic 2 player Strategy Boardgame. This engine allows you to write computer agents to experiment with AI techniques (minimax, alpha-beta Pruning, neural networks ...)
    Downloads: 0 This Week
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  • 23
    This is a program able to play the connect-four game, using a minimax tree search. The interesting part is that the search tree is independent of the heuristic and can be reused. Is written in compiled java.
    Downloads: 0 This Week
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  • 24
    Color Expansion board game, built on generic minimax algorithm. This program is a member of Color Expansion AI's contest.
    Downloads: 0 This Week
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  • 25
    SMART: SMART Minimax Analyser for Recursive Trees. The goal of the SMART project is to develop a powerful state-of-the art FICS compliant chess engine, using experimental technology (re-iterative MTDf , ETC, reinforced temporal difference learning, etc.)
    Downloads: 0 This Week
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